forked from endernon/PGRData
88 lines
No EOL
2.9 KiB
Lua
88 lines
No EOL
2.9 KiB
Lua
local textManager = CS.XTextManager
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local tableInsert = table.insert
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local XUiGridClickClearGamePage = require("XUi/XUiClickClearGame/XUiGridClickClearGamePage")
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local XUiClickClearPanelGameTask = require("XUi/XUiClickClearGame/XUiClickClearPanelGameTask")
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local XUiClickClearPanelGameBookMark = require("XUi/XUiClickClearGame/XUiClickClearPanelGameBookMark")
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local XUiClickClearPanelGame = XClass(nil, "XUiClickClearPanelGame")
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function XUiClickClearPanelGame:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:Init()
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end
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function XUiClickClearPanelGame:Init()
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self.TaskPanel = XUiClickClearPanelGameTask.New(self.PanelTask, self)
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self.BookMarkPanel = XUiClickClearPanelGameBookMark.New(self.PanelBookMark, self)
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self:AutoAddBtnListener()
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self:InitDynamicTable()
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end
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function XUiClickClearPanelGame:Show()
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self.GameObject:SetActiveEx(true)
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self.DynamicTableCurve:Clear()
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local gameInfo = XDataCenter.XClickClearGameManager.GetGameInfo()
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self.TaskPanel:Show()
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self.BookMarkPanel:Show()
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self.DynamicTableCurve:SetDataSource(gameInfo.HeadInfoPageList)
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self.DynamicTableCurve:ReloadData(0)
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end
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function XUiClickClearPanelGame:Hide()
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self.GameObject:SetActiveEx(false)
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end
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function XUiClickClearPanelGame:AutoAddBtnListener()
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self:RegisterClickEvent(self.BtnLast, function () self:OnClickLastBtn() end)
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self:RegisterClickEvent(self.BtnNext, function () self:OnClickNextBtn() end)
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end
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function XUiClickClearPanelGame:OnClickLastBtn()
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local nextIndex = XDataCenter.XClickClearGameManager.GetLastPageIndex()
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self.DynamicTableCurve:TweenToIndex(nextIndex)
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end
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function XUiClickClearPanelGame:OnClickNextBtn()
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local lastIndex = XDataCenter.XClickClearGameManager.GetNextPageIndex()
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self.DynamicTableCurve:TweenToIndex(lastIndex)
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end
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function XUiClickClearPanelGame:InitDynamicTable()
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self.DynamicTableCurve = XDynamicTableCurve.New(self.PageParent)
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self.DynamicTableCurve:SetProxy(XUiGridClickClearGamePage)
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self.DynamicTableCurve:SetDelegate(self)
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end
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function XUiClickClearPanelGame:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:Refresh(index)
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end
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end
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function XUiClickClearPanelGame:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiPanelActive:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiPanelActive:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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return XUiClickClearPanelGame |