PGRData/Script/matrix/xui/xuibfrt/XUiGridBfrtCharacter.lua

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local XUiGridBfrtCharacter = XClass(nil, "XUiGridBfrtCharacter")
function XUiGridBfrtCharacter:Ctor(rootUi, ui, character)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
self:InitAutoScript()
XTool.InitUiObject(self)
self:InitComponentState()
self:Refresh(character)
end
function XUiGridBfrtCharacter:InitComponentState()
self.PanelTeam.gameObject:SetActiveEx(false)
self.PanelSelected.gameObject:SetActiveEx(false)
end
function XUiGridBfrtCharacter:Refresh(character)
self:UpdateViewData(character)
self:UpdateGameObject()
self:UpdateCharacterInfo()
end
function XUiGridBfrtCharacter:UpdateViewData(character)
self.Character = character
end
function XUiGridBfrtCharacter:UpdateGameObject()
self.GameObject.name = self.Character.Id
self.GameObject:SetActiveEx(true)
end
function XUiGridBfrtCharacter:UpdateCharacterInfo()
self.TxtFight.text = math.floor(self.Character.Ability)
self.TxtLevel.text = self.Character.Level
self.RImgHeadIcon:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(self.Character.Id))
self.RImgQuality:SetRawImage(XCharacterConfigs.GetCharacterQualityIcon(self.Character.Quality))
if self.PanelCharElement then
local detailConfig = XCharacterConfigs.GetCharDetailTemplate(self.Character.Id)
local elementList = detailConfig.ObtainElementList
for i = 1, 3 do
local rImg = self["RImgCharElement" .. i]
if elementList[i] then
rImg.gameObject:SetActiveEx(true)
local elementConfig = XCharacterConfigs.GetCharElement(elementList[i])
rImg:SetRawImage(elementConfig.Icon)
else
rImg.gameObject:SetActiveEx(false)
end
end
end
end
function XUiGridBfrtCharacter:SetInTeam(inEchelonIndex, inEchelonType)
if inEchelonIndex then
if inEchelonType == XDataCenter.BfrtManager.EchelonType.Fight then
self.TxtEchelonIndex.text = CS.XTextManager.GetText("BfrtFightEchelonTitleSimple", inEchelonIndex)
self.PanelTeam.gameObject:SetActiveEx(true)
self.PanelTeamSupport.gameObject:SetActiveEx(false)
elseif inEchelonType == XDataCenter.BfrtManager.EchelonType.Logistics then
self.TxtEchelonIndexA.text = CS.XTextManager.GetText("BfrtLogisticEchelonTitleSimple", inEchelonIndex)
self.PanelTeamSupport.gameObject:SetActiveEx(true)
self.PanelTeam.gameObject:SetActiveEx(false)
end
else
self.PanelTeam.gameObject:SetActiveEx(false)
self.PanelTeamSupport.gameObject:SetActiveEx(false)
end
end
function XUiGridBfrtCharacter:SetSelect(isSelect)
self.PanelSelected.gameObject:SetActiveEx(isSelect)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridBfrtCharacter:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiGridBfrtCharacter:AutoInitUi()
self.PanelSelected = self.Transform:Find("PanelSelected")
self.TxtFight = self.Transform:Find("PaneFight/TxtFight"):GetComponent("Text")
self.TxtLevel = self.Transform:Find("PaneLevel/TxtLevel"):GetComponent("Text")
self.RImgQuality = self.Transform:Find("RImgQuality"):GetComponent("RawImage")
self.RImgHeadIcon = self.Transform:Find("PaneHead/RImgHeadIcon"):GetComponent("RawImage")
self.BtnCharacter = self.Transform:Find("BtnCharacter"):GetComponent("Button")
self.PanelTeam = self.Transform:Find("PanelTeam")
self.TxtEchelonIndex = self.Transform:Find("PanelTeam/TxtEchelonIndex"):GetComponent("Text")
self.PanelTeamSupport = self.Transform:Find("PanelTeamSupport")
self.TxtEchelonIndexA = self.Transform:Find("PanelTeamSupport/TxtEchelonIndex"):GetComponent("Text")
end
function XUiGridBfrtCharacter:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridBfrtCharacter:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridBfrtCharacter:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridBfrtCharacter:AutoAddListener()
self:RegisterClickEvent(self.BtnCharacter, self.OnBtnCharacterClick)
end
-- auto
function XUiGridBfrtCharacter:OnBtnCharacterClick()
self.RootUi:OnSelectCharacter(self.Character.Id)
end
return XUiGridBfrtCharacter