forked from endernon/PGRData
116 lines
No EOL
4.2 KiB
Lua
116 lines
No EOL
4.2 KiB
Lua
local XUiAutoWindow = XLuaUiManager.Register(XLuaUi, "UiAutoWindow")
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function XUiAutoWindow:OnAwake()
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self:AddListener()
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end
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function XUiAutoWindow:OnStart(configId)
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self:SetInfo(configId)
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end
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function XUiAutoWindow:AddListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnCloseClick)
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self:RegisterClickEvent(self.BtnGoto, self.OnBtnSkipClick)
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self.BtnBigSkin.CallBack = function() self:OnBtnSkipClick() end
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self.BtnSpineSkin.CallBack = function() self:OnBtnSkipClick() end
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end
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function XUiAutoWindow:OnBtnCloseClick()
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self:Close()
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end
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function XUiAutoWindow:OnDestroy()
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if not self.IsSkip then
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XDataCenter.AutoWindowManager.NextAutoWindow()
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end
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end
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function XUiAutoWindow:OnBtnSkipClick()
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if self.ActiveOver then
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XUiManager.TipText("ActivityAlreadyOver")
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return
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end
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if self.Config.SkipURL and self.Config.SkipURL ~= nil then
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CS.UnityEngine.Application.OpenURL(self.Config.SkipURL)
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elseif self.Config.SkipId and self.Config.SkipId ~= nil then
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XFunctionManager.SkipInterface(self.Config.SkipId)
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self.IsSkip = true
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end
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XDataCenter.AutoWindowManager.StopAutoWindow()
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self:Close()
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end
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function XUiAutoWindow:SetInfo(configId)
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self.Config = XAutoWindowConfigs.GetAutoWindowConfig(configId)
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self.SkinType = XAutoWindowConfigs.GetAutoWindowSkinType(configId)
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self.PanelBigSkin.gameObject:SetActiveEx(false)
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self.PanelBarSkin.gameObject:SetActiveEx(false)
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self.PanelSpineSkin.gameObject:SetActiveEx(false)
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if self.SkinType == XAutoWindowConfigs.AutoWindowSkinType.BarSkin then
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self.PanelBarSkin.gameObject:SetActiveEx(true)
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--self.RImgCharacterBig:SetRawImage(self.Config.CharacterIcon)
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self.RImgBg:SetRawImage(self.Config.BgIcon)
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elseif self.SkinType == XAutoWindowConfigs.AutoWindowSkinType.BigSkin then
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self.PanelBigSkin.gameObject:SetActiveEx(true)
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self.RImgBgNormal:SetRawImage(self.Config.BgIcon)
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self.RImgBgPress:SetRawImage(self.Config.BgIcon)
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elseif self.SkinType == XAutoWindowConfigs.AutoWindowSkinType.SpineSkin then
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self.PanelSpineSkin.gameObject:SetActiveEx(true)
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self.SpineSkinRoot:LoadPrefab(self.Config.SpineBg)
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if self.Config.BgIcon and self.Config.BgIcon ~= "" then
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self.RImgUiSpineSkin.gameObject:SetActiveEx(true)
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self.RImgUiSpineSkin:SetRawImage(self.Config.BgIcon)
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else
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self.RImgUiSpineSkin.gameObject:SetActiveEx(false)
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end
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end
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--local now = XTime.GetServerNowTimestamp()
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--local openTime = XTime.ParseToTimestamp(self.Config.OpenTime)
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--local closeTime = XTime.ParseToTimestamp(self.Config.CloseTime)
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--
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--if now > openTime and now <= closeTime then
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self:SetOpenInfo()
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--elseif now <= openTime then
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-- self:SetCloseInfo(now)
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--elseif now > closeTime then
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-- self:SetOverInfo(now)
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--end
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end
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-- 处理活动中
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function XUiAutoWindow:SetOpenInfo()
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if self.SkinType == XAutoWindowConfigs.AutoWindowSkinType.BarSkin then
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self.PanelNotOpen.gameObject:SetActive(false)
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self.PanelOpen.gameObject:SetActive(true)
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--self.TxtOpenTitle.text = self.Config.OpenTitle
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--self.TxtOpenTime.text = self.Config.OpenDesc
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local scale = (self.Config.SkipURL == nil and self.Config.SkipId <= 0) and CS.UnityEngine.Vector3.zero or CS.UnityEngine.Vector3.one
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self.BtnGoto.gameObject.transform.localScale = scale
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elseif self.SkinType == XAutoWindowConfigs.AutoWindowSkinType.BigSkin then
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self.PanelNotOpen.gameObject:SetActive(false)
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self.PanelOpen.gameObject:SetActive(false)
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end
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end
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-- 处理尚未开启活动
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function XUiAutoWindow:SetCloseInfo(now)
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self.PanelNotOpen.gameObject:SetActive(true)
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self.PanelOpen.gameObject:SetActive(false)
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--self.TxtTitle.text = self.Config.CloseTitle
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--local format = "MM/dd"
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--self.TxtOpenDay.text = XTime.TimestampToGameDateTimeString(self.Config.OpenTime, format)
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--local leftTime = self.Config.OpenTime - now
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--self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.CHALLENGE)
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end
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-- 处理活动结束
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function XUiAutoWindow:SetOverInfo()
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self.ActiveOver = true
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self:SetOpenInfo()
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end |