forked from endernon/PGRData
336 lines
No EOL
12 KiB
Lua
336 lines
No EOL
12 KiB
Lua
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--
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-- Author: wujie
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-- Note: 图鉴武器详情界面
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local XUiArchiveAwarenessDetail = XLuaUiManager.Register(XLuaUi, "UiArchiveAwarenessDetail")
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local XUiGridArchiveAwarenessDetail = require("XUi/XUiArchive/XUiGridArchiveAwarenessDetail")
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local XUiGridArchiveEquipSetting = require("XUi/XUiArchive/XUiGridArchiveEquipSetting")
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local FirstIndex = 1
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function XUiArchiveAwarenessDetail:OnAwake()
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XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.IsSettingOpen = false
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self:InitGridSites()
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self.TxtSkillDescList = {
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self.TxtSkillDes1,
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self.TxtSkillDes2,
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self.TxtSkillDes3,
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}
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self.GridSettingList = {
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XUiGridArchiveEquipSetting.New(self.GridSetting1),
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XUiGridArchiveEquipSetting.New(self.GridSetting2),
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}
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self.GridStoryList = {
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XUiGridArchiveEquipSetting.New(self.GridStory1),
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XUiGridArchiveEquipSetting.New(self.GridStory2),
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XUiGridArchiveEquipSetting.New(self.GridStory3),
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XUiGridArchiveEquipSetting.New(self.GridStory4),
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XUiGridArchiveEquipSetting.New(self.GridStory5),
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}
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self:AutoAddListener()
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end
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function XUiArchiveAwarenessDetail:OnStart(suitIdList,index)
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self:InitScene3DRoot()
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self:Init(suitIdList,index)
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end
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function XUiArchiveAwarenessDetail:Init(suitIdList,index)
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local suitId = suitIdList and suitIdList[index]
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if not suitId then
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return
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end
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self.SuitId = suitId
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self.SuitIdList = suitIdList
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self.SuitIdIndex = index
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self:UpdateSpecialIcon()
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self:UpdateSites()
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self:UpdateSetting()
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self:CheckNextMonsterAndPreMonster()
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self.SelectSiteIndex = nil
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for _,grid in pairs(self.GridSiteList or {}) do
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grid:ShowSelect(false)
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end
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if #self.TemplateIdList > 1 then
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local firstSiteIndex = 1
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self:OnBtnGroupClick(firstSiteIndex)
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end
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end
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function XUiArchiveAwarenessDetail:OnDestroy()
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self.Scene3DRoot.PanelWeaponPlane.gameObject:SetActiveEx(true)
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end
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function XUiArchiveAwarenessDetail:AutoAddListener()
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self.BtnBack.CallBack = function() self:Close() end
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self.BtnMainUi.CallBack = function() XLuaUiManager.RunMain() end
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self.BtnNext.CallBack = function()
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self:OnBtnNextClick()
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end
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self.BtnLast.CallBack = function()
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self:OnBtnLastClick()
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end
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end
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function XUiArchiveAwarenessDetail:InitGridSites()
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self.GridSiteList = {
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XUiGridArchiveAwarenessDetail.New(self.GridSite1),
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XUiGridArchiveAwarenessDetail.New(self.GridSite2),
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XUiGridArchiveAwarenessDetail.New(self.GridSite3),
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XUiGridArchiveAwarenessDetail.New(self.GridSite4),
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XUiGridArchiveAwarenessDetail.New(self.GridSite5),
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XUiGridArchiveAwarenessDetail.New(self.GridSite6),
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}
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for i, grid in ipairs(self.GridSiteList) do
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grid:SetClickCallback(function() self:OnBtnGroupClick(i) end)
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end
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end
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function XUiArchiveAwarenessDetail:InitScene3DRoot()
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if self.Scene3DRoot then return end
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self.Scene3DRoot = {}
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local root = self.Scene3DRoot
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local sceneRoot = self.UiSceneInfo.Transform
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root.Transform = sceneRoot
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root.PanelWeapon = self.UiModelGo:FindTransform("PanelWeapon"):GetComponent(typeof(CS.XAutoRotation))
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root.PanelWeaponPlane = sceneRoot:FindTransform("Plane")
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root.PanelWeaponPlane.gameObject:SetActiveEx(false)
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end
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function XUiArchiveAwarenessDetail:UpdateSpecialIcon()
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local iconPath = XArchiveConfigs.GetAwarenessSuitInfoIconPath(self.SuitId)
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if iconPath then
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self.ImgSpecialIcon.gameObject:SetActiveEx(true)
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self:SetUiSprite(self.ImgSpecialIcon, iconPath)
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else
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self.ImgSpecialIcon.gameObject:SetActiveEx(false)
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end
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end
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function XUiArchiveAwarenessDetail:UpdateSites()
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local templateIdList = XEquipConfig.GetEquipTemplateIdsListBySuitId(self.SuitId)
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table.sort(templateIdList, function(aId, bId)
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local aSite = XDataCenter.EquipManager.GetEquipSiteByTemplateId(aId)
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local bSite = XDataCenter.EquipManager.GetEquipSiteByTemplateId(bId)
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return aSite < bSite
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end)
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self.TemplateIdList = templateIdList
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local siteCount = #templateIdList
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local templateId
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local site
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local isGet
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for i, grid in ipairs(self.GridSiteList) do
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if i > siteCount then
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grid.GameObject:SetActiveEx(false)
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else
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grid.GameObject:SetActiveEx(true)
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templateId = templateIdList[i]
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site = XDataCenter.EquipManager.GetEquipSiteByTemplateId(templateId)
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isGet = XDataCenter.ArchiveManager.IsAwarenessGet(templateId)
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grid:SetName(XEquipConfig.AwarenessSiteToStr[site])
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grid:SetGet(isGet)
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end
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end
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end
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function XUiArchiveAwarenessDetail:UpdateAwareness()
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local imgPath = XDataCenter.EquipManager.GetEquipLiHuiPath(self.SelectedTemplateId, 0)
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if imgPath then
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self.RImgAwareness:SetRawImage(imgPath)
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self.PlayableDirectorLoop:Stop()
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self:PlayAnimation("LihuiEnable", function() self.PlayableDirectorLoop:Play() end)
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end
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local site = XDataCenter.EquipManager.GetEquipSiteByTemplateId(self.SelectedTemplateId)
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self:SetUiSprite(self.ImgSiteBg, XArchiveConfigs.SiteToBgPath[site])
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end
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function XUiArchiveAwarenessDetail:UpdateResume()
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local templateId = self.SelectedTemplateId
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local awarenessName = XDataCenter.EquipManager.GetEquipName(templateId)
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self.TxtAwarenessName.text = awarenessName
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local site = XDataCenter.EquipManager.GetEquipSiteByTemplateId(templateId)
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self.TxtAwarenessSite.text = XEquipConfig.AwarenessSiteToStr[site]
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self.TxtAwarenessPainter.text = XDataCenter.EquipManager.GetEquipPainterName(templateId)
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self.TxtAwarenessMaxLv.text = XDataCenter.EquipManager.GetEquipMaxLevel(templateId)
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self.TxtAwarenessMaxBreakthrough.text = XDataCenter.EquipManager.GetEquipMaxBreakthrough(templateId)
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end
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function XUiArchiveAwarenessDetail:UpdateSetting()
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local suitId = self.SuitId
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XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, {XRedPointConditions.Types.CONDITION_ARCHIVE_AWARENESS_SETTING_RED}, suitId)
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if XDataCenter.ArchiveManager.IsNewAwarenessSuit(suitId) then
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XDataCenter.ArchiveManager.RequestUnlockAwarenessSuit({suitId})
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end
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local newSettingIdList = XDataCenter.ArchiveManager.GetNewAwarenessSettingIdList(suitId)
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if newSettingIdList and #newSettingIdList > 0 then
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XDataCenter.ArchiveManager.RequestUnlockAwarenessSetting(newSettingIdList)
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end
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local settingDataList = XArchiveConfigs.GetAwarenessSettingList(suitId)
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local settingType
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local showedSettingCount = 0
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local showedStoryCount = 0
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local grid
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for _, settingData in ipairs(settingDataList) do
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settingType = settingData.Type
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if settingType == XArchiveConfigs.SettingType.Setting then
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showedSettingCount = showedSettingCount + 1
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grid = self.GridSettingList[showedSettingCount]
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if grid then
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grid:Refresh(XArchiveConfigs.SubSystemType.Awareness, settingData)
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grid.GameObject:SetActiveEx(true)
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else
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XLog.Error("there is not enough grid in the awareness setting, suitId is " .. suitId .. ", settingid is " .. settingData.Id .. ", check then awareness setting table")
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end
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elseif settingType == XArchiveConfigs.SettingType.Story then
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showedStoryCount = showedStoryCount + 1
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grid = self.GridStoryList[showedStoryCount]
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if grid then
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grid:Refresh(XArchiveConfigs.SubSystemType.Awareness, settingData)
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grid.GameObject:SetActiveEx(true)
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else
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XLog.Error("there is not enough grid in the awareness story, suitid is " .. suitId .. ", settingid is " .. settingData.Id .. ", check then awareness setting table")
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end
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end
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end
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if showedSettingCount == 0 then
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self.PanelSetting.gameObject:SetActiveEx(false)
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else
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self.PanelSetting.gameObject:SetActiveEx(true)
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for i = showedSettingCount+1, #self.GridSettingList do
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self.GridSettingList[i].GameObject:SetActiveEx(false)
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end
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end
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if showedStoryCount == 0 then
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self.PanelStory.gameObject:SetActiveEx(false)
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else
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self.PanelStory.gameObject:SetActiveEx(true)
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for i = showedStoryCount+1, #self.GridStoryList do
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self.GridStoryList[i].GameObject:SetActiveEx(false)
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end
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end
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CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self.PanelSettingContent)
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end
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function XUiArchiveAwarenessDetail:UpdateSkill()
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local skillDesList = XDataCenter.EquipManager.GetSuitSkillDesList(self.SuitId)
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local isHaveSkill = false
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for _, skillDes in pairs(skillDesList) do
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if skillDes then
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isHaveSkill = true
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break
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end
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end
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if isHaveSkill then
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local txtSkillDesc
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for i = 1, XEquipConfig.MAX_SUIT_SKILL_COUNT do
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txtSkillDesc = self.TxtSkillDescList[i]
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if skillDesList[i * 2] then
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txtSkillDesc.text = skillDesList[i * 2]
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txtSkillDesc.gameObject:SetActiveEx(true)
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else
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txtSkillDesc.gameObject:SetActiveEx(false)
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end
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end
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self.PanelNoSkill.gameObject:SetActiveEx(false)
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self.PanelSkill.gameObject:SetActiveEx(true)
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else
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self.PanelNoSkill.gameObject:SetActiveEx(true)
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self.PanelSkill.gameObject:SetActiveEx(false)
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end
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end
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function XUiArchiveAwarenessDetail:OnBtnNextClick()
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if self.NextIndex == 0 then
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return
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end
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self:Init(self.SuitIdList,self.NextIndex)
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end
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function XUiArchiveAwarenessDetail:OnBtnLastClick()
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if self.PreviousIndex == 0 then
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return
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end
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self:Init(self.SuitIdList,self.PreviousIndex)
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end
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function XUiArchiveAwarenessDetail:CheckNextMonsterAndPreMonster()
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self.NextIndex = self:CheckIndex(self.SuitIdIndex + 1)
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self.PreviousIndex = self:CheckIndex(self.SuitIdIndex - 1)
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if self.NextIndex == 0 then
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self.NextIndex = self:CheckIndex(FirstIndex)
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end
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if self.PreviousIndex == 0 then
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self.PreviousIndex = self:CheckIndex(#self.SuitIdList)
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end
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end
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function XUiArchiveAwarenessDetail:CheckIndex(index)
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return self.SuitIdList[index] and index or 0
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end
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-----------------------------------事件相关----------------------------------------->>>
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function XUiArchiveAwarenessDetail:OnBtnGroupClick(index)
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if self.SelectSiteIndex == index then return end
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if not self.TemplateIdList or not self.TemplateIdList[index] then return end
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if self.SelectSiteIndex then
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self.GridSiteList[self.SelectSiteIndex]:ShowSelect(false)
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end
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self.GridSiteList[index]:ShowSelect(true)
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self.SelectSiteIndex = index
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self.SelectedTemplateId = self.TemplateIdList[index]
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self:UpdateAwareness()
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self:UpdateResume()
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self:UpdateSkill()
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end
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function XUiArchiveAwarenessDetail:OnCheckRedPoint(count)
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if count < 0 then
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self.PanelSettingRedPoint.gameObject:SetActiveEx(false)
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self.PanelStoryRedPoint.gameObject:SetActiveEx(false)
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else
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local newSettingIdList = XDataCenter.ArchiveManager.GetNewAwarenessSettingIdList(self.SuitId)
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if newSettingIdList then
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local type
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local isShowSettingReddot = false
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local isShowStoryReddot = false
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for _, id in ipairs(newSettingIdList) do
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type = XArchiveConfigs.GetAwarenessSettingType(id)
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if type == XArchiveConfigs.SettingType.Setting then
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isShowSettingReddot = true
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elseif type == XArchiveConfigs.SettingType.Story then
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isShowStoryReddot = true
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end
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end
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self.PanelSettingRedPoint.gameObject:SetActiveEx(isShowSettingReddot)
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self.PanelStoryRedPoint.gameObject:SetActiveEx(isShowStoryReddot)
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else
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self.PanelSettingRedPoint.gameObject:SetActiveEx(false)
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self.PanelStoryRedPoint.gameObject:SetActiveEx(false)
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end
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end
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end
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-----------------------------------事件相关-----------------------------------------<<< |