---@class XGridTheatre3MainEquipSuit : XUiNode ---@field _Control XTheatre3Control local XGridTheatre3MainEquipSuit = XClass(XUiNode, "XGridTheatre3MainEquipSuit") function XGridTheatre3MainEquipSuit:OnStart() self:InitEquipSuit() end function XGridTheatre3MainEquipSuit:Refresh(suitId) local suitCfg = self._Control:GetSuitById(suitId) local equipCfgList = self._Control:GetAllSuitEquip(suitId) self.TxtTitle.text = suitCfg.SuitName if equipCfgList[1] and not string.IsNilOrEmpty(equipCfgList[1].Icon) then self.PanelSetCover:SetRawImage(equipCfgList[1].Icon) elseif not string.IsNilOrEmpty(suitCfg.Icon) then self.PanelSetCover:SetRawImage(suitCfg.Icon) end if self.ImgEquipmentBg and self.ImgEquipmentBg.sprite then local icon = self._Control:GetClientConfig("EquipUseTypeIcon", suitCfg.UseType) if not string.IsNilOrEmpty(icon) then self.ImgEquipmentBg:SetSprite(icon) end end for i, SuitEquip in ipairs(self._SuitEquipList) do if equipCfgList[i] then local isWearEquip = self._Control:IsWearEquip(equipCfgList[i].Id) SuitEquip.Transform.gameObject:SetActiveEx(true) SuitEquip.Lock.gameObject:SetActiveEx(not isWearEquip) SuitEquip.UnLock.gameObject:SetActiveEx(isWearEquip) else SuitEquip.Transform.gameObject:SetActiveEx(false) end end end function XGridTheatre3MainEquipSuit:InitEquipSuit() self._SuitEquipList = { {}, {}, {}, } XTool.InitUiObjectByUi(self._SuitEquipList[1], self.UiEquipment1) XTool.InitUiObjectByUi(self._SuitEquipList[2], self.UiEquipment2) XTool.InitUiObjectByUi(self._SuitEquipList[3], self.UiEquipment3) end return XGridTheatre3MainEquipSuit