---@class XUiRestaurantBubbleNeedFood : XLuaUi ---@field local XUiRestaurantBubbleNeedFood = XLuaUiManager.Register(XLuaUi, "UiRestaurantBubbleNeedFood") function XUiRestaurantBubbleNeedFood:OnAwake() self:InitUi() self:InitCb() end function XUiRestaurantBubbleNeedFood:OnStart(dockRectTransform, fooId) self:Refresh(dockRectTransform, fooId) XEventManager.AddEventListener(XEventId.EVENT_RESTAURANT_SHOW_INGREDIENT_BUBBLE, self.Refresh, self) end function XUiRestaurantBubbleNeedFood:OnEnable() end function XUiRestaurantBubbleNeedFood:OnRelease() XEventManager.RemoveEventListener(XEventId.EVENT_RESTAURANT_SHOW_INGREDIENT_BUBBLE, self.Refresh, self) end function XUiRestaurantBubbleNeedFood:InitUi() self.Offset = CS.UnityEngine.Vector3(0.8, 0.1, 0) end function XUiRestaurantBubbleNeedFood:InitCb() self.BtnClose.CallBack = function() self:Close() end end ---@param dockRectTransform UnityEngine.RectTransform 停靠位置的变换 ---@param fooId number -------------------------- function XUiRestaurantBubbleNeedFood:Refresh(dockRectTransform, fooId) self:PlayAnimation("AnimEnable") self.Transform.position = dockRectTransform.position + self.Offset local viewModel = XDataCenter.RestaurantManager.GetViewModel() local food = viewModel:GetProduct(XRestaurantConfigs.AreaType.FoodArea, fooId) local list = food:GetProperty("_Ingredients") self:RefreshTemplateGrids(self.GridNeedFood, list, self.ImgBubbleBg.transform, nil, "GridNeedFood", function(grid, data) grid.RImgIcon:SetRawImage(XRestaurantConfigs.GetIngredientIcon(data:GetId())) grid.TxtCount.text = data:GetCount() end) end