local XUiPlanetPropertyTask = XLuaUiManager.Register(XLuaUi, "UiPlanetPropertyTask") function XUiPlanetPropertyTask:OnAwake() self:AddBtnClickListener() self:InitDynamicTable() self.AssetPanel = XUiHelper.NewPanelActivityAsset({ XDataCenter.ItemManager.ItemId.PlanetRunningShopActivity }, self.PanelSpecialTool) self.CurrentTaskGroupId = XDataCenter.PlanetManager.GetViewModel():GetActivityTimeLimitTaskId() XDataCenter.PlanetManager.SetSceneActive(false) end function XUiPlanetPropertyTask:OnEnable() self:RefreshDynamicTable() end function XUiPlanetPropertyTask:OnDestroy() XDataCenter.PlanetManager.SetSceneActive(true) end function XUiPlanetPropertyTask:InitDynamicTable() self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskStoryList) self.DynamicTable:SetProxy(XDynamicGridTask, self) self.DynamicTable:SetDelegate(self) end function XUiPlanetPropertyTask:RefreshDynamicTable() self.TaskDataList = XDataCenter.TaskManager.GetTimeLimitTaskListByGroupId(self.CurrentTaskGroupId) self.PanelNoneStoryTask.gameObject:SetActiveEx(XTool.IsTableEmpty(self.TaskDataList)) self.DynamicTable:SetDataSource(self.TaskDataList) self.DynamicTable:ReloadDataASync() end function XUiPlanetPropertyTask:OnDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then grid.RootUi = self elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then grid:ResetData(self.TaskDataList[index]) end end --#region 按钮绑定 function XUiPlanetPropertyTask:AddBtnClickListener() XUiHelper.RegisterClickEvent(self, self.BtnBack, self.Close) XUiHelper.RegisterClickEvent(self, self.BtnMainUi, function() XLuaUiManager.RunMain() end) end --endregion function XUiPlanetPropertyTask:OnNotify(evt, ...) if evt == XEventId.EVENT_FINISH_TASK then self:RefreshDynamicTable() end end function XUiPlanetPropertyTask:OnGetEvents() return { XEventId.EVENT_FINISH_TASK } end