--######################## XUiGuildDormPersonItem ######################## local XUiGuildDormPersonItem = XClass(nil, "XUiGuildDormPersonItem") function XUiGuildDormPersonItem:Ctor(ui) XUiHelper.InitUiClass(self, ui) self.CharacterData = nil end function XUiGuildDormPersonItem:SetData(characterData) self.CharacterData = characterData local iconpath = XDormConfig.GetCharacterStyleConfigQIconById(characterData.CharacterId) if iconpath then self.ImgIcon:SetRawImage(iconpath) end local charStyleConfig = XDormConfig.GetCharacterStyleConfigById(characterData.CharacterId) if charStyleConfig then self.TxtName.text = charStyleConfig.Name end self.ImgDorm.gameObject:SetActiveEx(characterData.CharacterId == XDataCenter.GuildDormManager.GetCurrentPlayerRoleId()) end function XUiGuildDormPersonItem:SetSelected(characterId) self.ImgSelect.gameObject:SetActiveEx(self.CharacterData.CharacterId == characterId) end --######################## XUiGuildDormPerson ######################## local XUiGuildDormPerson = XLuaUiManager.Register(XLuaUi, "UiGuildDormPerson") function XUiGuildDormPerson:OnAwake() self.AllCharacterDatas = nil self.CurrentSelectId = nil -- 角色动态列表 self.DynamicSelectTable = XDynamicTableNormal.New(self.PanelSelectList) self.DynamicSelectTable:SetProxy(XUiGuildDormPersonItem) self.DynamicSelectTable:SetDelegate(self) self.DormSelectItem.gameObject:SetActiveEx(false) self:RegisterUiEvents() end function XUiGuildDormPerson:OnStart() -- 设置默认显示全部角色 -- 移除Humen标签 如果预制体改了, 就接着改序号 不必过于纠结 self.DropdownType.value = 0 self:RefreshDynamicSelectTable(0) end --######################## 私有方法 ######################## function XUiGuildDormPerson:RefreshDynamicSelectTable(value) self.AllCharacterDatas = XDataCenter.GuildDormManager.GetCharacterDatas(value) self.ImgNonePerson.gameObject:SetActiveEx(#self.AllCharacterDatas <= 0) self.TxtSelect.text = #self.AllCharacterDatas > 0 and "1/1" or "0/1" self.CurrentSelectId = #self.AllCharacterDatas > 0 and self.AllCharacterDatas[1].CharacterId or nil self.DynamicSelectTable:SetDataSource(self.AllCharacterDatas) self.DynamicSelectTable:ReloadDataSync(1) end function XUiGuildDormPerson:RegisterUiEvents() XUiHelper.RegisterClickEvent(self, self.BtnCancel, self.Close) XUiHelper.RegisterClickEvent(self, self.BtnTanchuangClose, self.Close) XUiHelper.RegisterClickEvent(self, self.BtnClose, self.Close) XUiHelper.RegisterClickEvent(self, self.BtnConfirm, self.OnBtnConfirmClicked) self.DropdownType.onValueChanged:AddListener(function() self:RefreshDynamicSelectTable(self.DropdownType.value) end) end function XUiGuildDormPerson:OnBtnConfirmClicked() XDataCenter.GuildDormManager.RequestChangeRoleId(self.CurrentSelectId, function() self:Close() end) end function XUiGuildDormPerson:OnDynamicTableEvent(event, index, grid) local data = self.DynamicSelectTable.DataSource[index] if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then grid:SetData(data) grid:SetSelected(self.CurrentSelectId) elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then self.CurrentSelectId = data.CharacterId for _, grid in pairs(self.DynamicSelectTable:GetGrids()) do grid:SetSelected(self.CurrentSelectId) end end end return XUiGuildDormPerson