local XUiDisplayGrid = XClass(nil, "XUiDisplayGrid") ---黄金矿工通用展示格子 ---@class XUiGoldenMinerDisplayGrid function XUiDisplayGrid:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) end function XUiDisplayGrid:Refresh(iconUrl, desc) if self.RImgBuff and not string.IsNilOrEmpty(iconUrl) then self.RImgBuff:SetRawImage(iconUrl) end if self.Text then self.Text.text = desc self.Text.gameObject:SetActiveEx(true) end end return XUiDisplayGrid