---@class XGoldenMinerComponentMouse local XGoldenMinerComponentMouse = XClass(nil, "XGoldenMinerComponentDirectionPoint") function XGoldenMinerComponentMouse:Ctor() self.Status = XGoldenMinerConfigs.GAME_MOUSE_STATE.NONE ---@type UnityEngine.Transform[] self.StateTrans = {} ---@type UnityEngine.Transform[] self.CarryPoint = {} self.BoomTime = 1 ---@type UnityEngine.Vector3 self.BoomStartPos = Vector3.zero ---@type UnityEngine.Vector3 self.BoomBezierControlPoint = Vector3.zero ---@type UnityEngine.Vector3 self.BoomEndPos = Vector3.zero self.IsBoom = 0 end return XGoldenMinerComponentMouse