local XUiDormFieldGuideGridItem = XClass(nil, "XUiDormFieldGuideGridItem") function XUiDormFieldGuideGridItem:Ctor(ui, uiRoot) self.GameObject = ui.gameObject self.Transform = ui.transform self.UiRoot = uiRoot self.Btnclickcb = function() self:OnBtnClick() end XTool.InitUiObject(self) self.UiRoot:RegisterClickEvent(self.Transform, self.Btnclickcb) end function XUiDormFieldGuideGridItem:OnBtnClick() if not self.ItemData then return end self.UiRoot:OpenDesUI(self.ItemData) end -- 更新数据 function XUiDormFieldGuideGridItem:OnRefresh(itemData) if not itemData then return end self.ItemData = itemData local curState = XDataCenter.FurnitureManager.IsFieldGuideHave(itemData.Id) self.ItemNotGet.gameObject:SetActive(not curState) local iconpath = itemData.Icon if iconpath then self.UiRoot:SetUiSprite(self.ImgIcon, iconpath) end self.TxtName.text = itemData.Name end return XUiDormFieldGuideGridItem