---@class XRestaurantRandomPathNode : XLuaBehaviorNode ---@field AgentProxy XRestaurantCharAgent local XRestaurantRandomPathNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "RestaurantRandomPath", CsBehaviorNodeType.Action, true, false) function XRestaurantRandomPathNode:OnEnter() self.AgentProxy:DoRandomPath() self.Node.Status = CsNodeStatus.SUCCESS end