local XRedPointConditionGuildWarSupply = {} local Events = nil function XRedPointConditionGuildWarSupply.GetSubEvents() Events = Events or { XRedPointEventElement.New(XEventId.EVENT_GUILDWAR_ASSISTANT_UPDATE), XRedPointEventElement.New(XEventId.EVENT_GUILD_DATA_CHANGED), XRedPointEventElement.New(XEventId.EVENT_GUILDWAR_ROUND_END), XRedPointEventElement.New(XEventId.EVENT_GUILDWAR_NEW_ROUND), } return Events end function XRedPointConditionGuildWarSupply.Check() if XDataCenter.GuildWarManager.CheckRoundIsInTime() then return false end if not XDataCenter.GuildManager.IsJoinGuild() then return false end if XDataCenter.GuildWarManager.CheckActivityIsEnd() then return false end if XDataCenter.GuildWarManager.CheckIsGuildSkipRound() then return false end return XDataCenter.GuildWarManager.IsSupplyMoreThanZero() end return XRedPointConditionGuildWarSupply