local XHomeCharInteractFunitureActionNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "HomeCharInteractFunitureAction", CsBehaviorNodeType.Action, true, false) function XHomeCharInteractFunitureActionNode:OnEnter() if self.AgentProxy:PlayInteractFurnitureAnimation() then self.Node.Status = CsNodeStatus.SUCCESS else self.Node.Status = CsNodeStatus.FAILED end end