local XHomeCharEventRewardNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "HomeCharEventReward", CsBehaviorNodeType.Action, true, false) function XHomeCharEventRewardNode:OnEnter() local isWaitCb = self.AgentProxy:ShowEventReward(function() self.Node.Status = CsNodeStatus.SUCCESS end) if not isWaitCb then self.Node.Status = CsNodeStatus.SUCCESS end end