---@class XRestaurantRandomBubbleNode : XLuaBehaviorNode ---@field AgentProxy XRestaurantCharAgent local XRestaurantRandomBubbleNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "RestaurantRandomBubble", CsBehaviorNodeType.Action, true, false) function XRestaurantRandomBubbleNode:OnEnter() self.AgentProxy:DoRandomBubble() self.Node.Status = CsNodeStatus.SUCCESS end