local XUiGridAssignDeployTeam = XClass(nil, "XUiGridAssignDeployTeam") local XUiGridAssignDeployMember = require("XUi/XUiAssign/XUiGridAssignDeployMember") function XUiGridAssignDeployTeam:Ctor(rootUi, ui) self.GameObject = ui.gameObject self.Transform = ui.transform self.RootUi = rootUi XTool.InitUiObject(self) self:InitComponent() end function XUiGridAssignDeployTeam:InitComponent() self.MemberGridList = {} self.BtnLeader.CallBack = function() self:OnBtnLeaderClick() end self.GridDeployMember.gameObject:SetActiveEx(false) self.ImgNotPassCondition.gameObject:SetActiveEx(false) end function XUiGridAssignDeployTeam:OnBtnLeaderClick() local teamData = XDataCenter.FubenAssignManager.GetTeamDataById(self.TeamInfoId) local team = {} local captainPos = teamData:GetLeaderIndex() local memberList = teamData:GetMemberList() for _, memberData in ipairs(memberList) do local characterId = memberData:GetCharacterId() or 0 team[memberData:GetIndex()] = characterId end XLuaUiManager.Open("UiNewRoomSingleTip", self, team, captainPos, function(index) teamData:SetLeaderIndex(index) CsXGameEventManager.Instance:Notify(XEventId.EVENT_ON_ASSIGN_TEAM_CHANGED) end) end function XUiGridAssignDeployTeam:Refresh(groupId, teamOrder, teamInfoId) self.TeamOrder = teamOrder self.TeamInfoId = teamInfoId local teamData = XDataCenter.FubenAssignManager.GetTeamDataById(teamInfoId) self.TxtTitle.text = CS.XTextManager.GetText("AssignTeamTitle", self.TeamOrder) -- 作战梯队1 self.TxtRequireAbility.text = teamData:GetRequireAbility() self.TxtFightTips.text = teamData:GetDesc() self.TxtLeaderSkill.text = teamData:GetLeaderSkillDesc() for i = 1, teamData:GetNeedCharacter() do local grid = self.MemberGridList[i] if not grid then local ui = CS.UnityEngine.Object.Instantiate(self.GridDeployMember) ui.transform:SetParent(self.PanelDeployMembers, false) ui.gameObject:SetActiveEx(true) grid = XUiGridAssignDeployMember.New(self, ui) self.MemberGridList[i] = grid end grid:Refresh(groupId, teamOrder, teamData, i) end -- self.ImgNotPassCondition.gameObject:SetActiveEx(not teamData:IsEnoughAbility()) end return XUiGridAssignDeployTeam