local XUiPhotographCapturePanel = XClass(nil, "XUiPhotographCapturePanel") function XUiPhotographCapturePanel:Ctor(rootUi, ui) self.GameObject = ui.gameObject self.Transform = ui.transform self.RootUi = rootUi XTool.InitUiObject(self) self:Init() end function XUiPhotographCapturePanel:Init() self:AutoRegisterBtn() end function XUiPhotographCapturePanel:AutoRegisterBtn() self.BtnClose.CallBack = function () self:OnBtnCloseClick() end end function XUiPhotographCapturePanel:OnBtnCloseClick() self.RootUi:ChangeState(XPhotographConfigs.PhotographViewState.Normal) if not XTool.UObjIsNil(self.ImagePhoto.mainTexture) and self.ImagePhoto.mainTexture.name ~= "UnityWhite" then -- 销毁texture2d (UnityWhite为默认的texture2d) CS.UnityEngine.Object.Destroy(self.ImagePhoto.mainTexture) end end function XUiPhotographCapturePanel:Show() self.GameObject:SetActiveEx(true) end function XUiPhotographCapturePanel:Hide() self.GameObject:SetActiveEx(false) end return XUiPhotographCapturePanel