local XUiBabelMemberHead = XClass(nil, "XUiBabelMemberHead") function XUiBabelMemberHead:Ctor(ui, index) self.GameObject = ui.gameObject self.Transform = ui.transform self.Index = index XTool.InitUiObject(self) self.UiButtonComp = self.Transform:GetComponent("XUiButton") end function XUiBabelMemberHead:ClearMemberHead() self.RImgRole.gameObject:SetActiveEx(false) self.ImgLeader.gameObject:SetActiveEx(self:IsLeader()) self.ImgSword.gameObject:SetActiveEx(false) end function XUiBabelMemberHead:SetMemberInfo(characterId, isHalf, captainPos) self.CharacterId = characterId self.CaptainPos = captainPos if not characterId or characterId == 0 then self:ClearMemberHead() return end local character = XDataCenter.CharacterManager.GetCharacter(self.CharacterId) if not character then self:ClearMemberHead() return end self.RImgRole.gameObject:SetActiveEx(true) self.ImgLeader.gameObject:SetActiveEx(self:IsLeader()) self.ImgSword.gameObject:SetActiveEx(true) if isHalf then self.RImgRole:SetRawImage(XDataCenter.CharacterManager.GetCharHalfBodyImage(self.CharacterId)) else self.RImgRole:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(self.CharacterId)) end self.TxtSword.text = math.floor(character.Ability) end function XUiBabelMemberHead:SetMemberCallBack(cb) if cb and self.UiButtonComp then self.UiButtonComp.CallBack = function() cb() end end end function XUiBabelMemberHead:IsLeader() return self.Index == self.CaptainPos end return XUiBabelMemberHead