local XUiBattleRoleRoomDefaultProxy = require("XUi/XUiNewRoomSingle/XUiBattleRoleRoomDefaultProxy") local XUiPivotCombatBattleRoleRoom = XClass(XUiBattleRoleRoomDefaultProxy, "XUiPivotCombatBattleRoleRoom") local MAX_ROLE_COUNT = 3 --最大队员数量 function XUiPivotCombatBattleRoleRoom:Ctor(team, stageId) self.Team = team self.StageId = stageId end --选人界面的代理界面 function XUiPivotCombatBattleRoleRoom:GetRoleDetailProxy() return require("XUi/XUiPivotCombat/XUiProxy/XUiPivotCombatBattleRoomRoleDetail") end function XUiPivotCombatBattleRoleRoom:AOPOnStartAfter(rootUi) for idx = 1, MAX_ROLE_COUNT do local entityId = rootUi.Team:GetEntityIdByTeamPos(idx) if not XTool.IsNumberValid(entityId) then goto continue end local entity = self.Super.GetCharacterViewModelByEntityId(self, entityId) local id = entity and entity:GetId() or 0 local locked = XDataCenter.PivotCombatManager.CheckCharacterLocked(self.StageId, id) if locked then rootUi.Team:UpdateEntityTeamPos(entityId, idx, false) end ::continue:: end end function XUiPivotCombatBattleRoleRoom:AOPOnEnableAfter(rootUi) --隐藏编辑队伍预设 --rootUi.BtnTeamPrefab.gameObject:SetActiveEx(false) end function XUiPivotCombatBattleRoleRoom:GetAutoCloseInfo() return true, XDataCenter.PivotCombatManager.GetActivityEndTime(), function(isClose) if isClose then XDataCenter.PivotCombatManager.OnActivityEnd() end end end --重写进入战斗 function XUiPivotCombatBattleRoleRoom:EnterFight(team, stageId, challengeCount, isAssist) local entityIds = team:GetEntityIds() for _, entityId in ipairs(entityIds) do if not XTool.IsNumberValid(entityId) then goto continue end local entity = self.Super.GetCharacterViewModelByEntityId(self, entityId) local id = entity and entity:GetId() or 0 local locked = XDataCenter.PivotCombatManager.CheckCharacterLocked(self.StageId, id) if locked then XUiManager.TipError(XUiHelper.GetText("PivotCombatTeamLockTips")) return end ::continue:: end local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId) local teamId = team:GetId() XDataCenter.FubenManager.EnterFight(stageCfg, teamId, isAssist, challengeCount) end return XUiPivotCombatBattleRoleRoom