---@class XUiGridMapBg local XUiGridMapBg = XClass(nil, "XUiGridMapBg") function XUiGridMapBg:Ctor(ui, base) self.GameObject = ui.gameObject self.Transform = ui.transform self.Base = base XTool.InitUiObject(self) end function XUiGridMapBg:SetRoundFinish(finished) self.StateNormal.gameObject:SetActiveEx(not finished) --self.StateStateFinish.gameObject:SetActiveEx(finished) end return XUiGridMapBg