-- 模拟战斗出战界面代理 local XUiSimulatedCombatNewRoomSingle = {} local CSXTextManagerGetText = CS.XTextManager.GetText function XUiSimulatedCombatNewRoomSingle.InitEditBattleUi(newRoomSingle) newRoomSingle.BtnTeamPrefab.gameObject:SetActiveEx(false) newRoomSingle.PanelCharacterLimit.gameObject:SetActiveEx(false) end function XUiSimulatedCombatNewRoomSingle.InitEditBattleUiCharacterInfo(newRoomSingle) newRoomSingle.BtnShowInfoToggle.gameObject:SetActiveEx(false) newRoomSingle.IsShowCharacterInfo = 0 end function XUiSimulatedCombatNewRoomSingle.GetBattleTeamData(newRoomSingle) local curTeam = XDataCenter.FubenSimulatedCombatManager.GetTeam() XDataCenter.TeamManager.SaveTeamLocal(curTeam, newRoomSingle.CurrentStageId) XDataCenter.TeamManager.SetPlayerTeam(curTeam, false) return curTeam end function XUiSimulatedCombatNewRoomSingle.HandleCharClick(newRoomSingle, charPos) XLuaUiManager.Open("UiSimulatedCombatRoomCharacter", XTool.Clone(newRoomSingle.CurTeam.TeamData), charPos, function(resTeam) newRoomSingle:UpdateTeam(resTeam) end) end function XUiSimulatedCombatNewRoomSingle.HandleBtnMainUiClick() local title = CSXTextManagerGetText("TipTitle") local content = CSXTextManagerGetText("SimulatedCombatBackConfirm") XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, function() XLuaUiManager.RunMain() end) end function XUiSimulatedCombatNewRoomSingle.UpdateTeam(newRoomSingle) XDataCenter.TeamManager.SaveTeamLocal(newRoomSingle.CurTeam, newRoomSingle.CurrentStageId) XDataCenter.TeamManager.SetPlayerTeam(newRoomSingle.CurTeam, false) end function XUiSimulatedCombatNewRoomSingle.UpdateRoleModel(newRoomSingle, charId, roleModelPanel, pos) roleModelPanel:ShowRoleModel() local callback = function() newRoomSingle.LoadModelCount = newRoomSingle.LoadModelCount - 1 if newRoomSingle.LoadModelCount <= 0 then newRoomSingle.BtnEnterFight:SetDisable(false) end end local data = XDataCenter.FubenSimulatedCombatManager.GetCurStageMemberDataByCharId(charId) if not data then XLog.Error("no data ", charId) return end local robotCfg = XRobotManager.GetRobotTemplate(data.RobotId) roleModelPanel:UpdateRobotModel(data.RobotId, charId, callback, robotCfg.FashionId, robotCfg.WeaponId) end function XUiSimulatedCombatNewRoomSingle.OnResetEvent(newRoomSingle) XLuaUiManager.RunMain() XUiManager.TipMsg(CS.XTextManager.GetText("ActivityMainLineEnd")) end function XUiSimulatedCombatNewRoomSingle.GetRealCharData(newRoomSingle) local teamData = newRoomSingle.CurTeam.TeamData local teamIdData = {} for pos, charId in pairs(teamData) do if charId and charId > 0 then local data = XDataCenter.FubenSimulatedCombatManager.GetCurStageMemberDataByCharId(charId) teamIdData[pos] = data and data.RobotId or 0 else teamIdData[pos] = 0 end end return teamIdData end return XUiSimulatedCombatNewRoomSingle