local XHomeCharObstacleEnableNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "HomeCharObstacleEnable",CsBehaviorNodeType.Action,true,false) function XHomeCharObstacleEnableNode:OnAwake() if self.Fields == nil then self.Node.Status = CsNodeStatus.ERROR return end if self.Fields["ObstackeEnable"] == nil then self.Node.Status = CsNodeStatus.ERROR return end self.ObstackeEnable = self.Fields["ObstackeEnable"] end function XHomeCharObstacleEnableNode:OnEnter() self.AgentProxy:SetObstackeEnable(self.ObstackeEnable) self.Node.Status = CsNodeStatus.SUCCESS end