local QualityBgPath = { CS.XGame.ClientConfig:GetString("CommonBagWhite"), CS.XGame.ClientConfig:GetString("CommonBagGreed"), CS.XGame.ClientConfig:GetString("CommonBagBlue"), CS.XGame.ClientConfig:GetString("CommonBagPurple"), CS.XGame.ClientConfig:GetString("CommonBagGold"), CS.XGame.ClientConfig:GetString("CommonBagRed"), CS.XGame.ClientConfig:GetString("CommonBagRed"), } local QualityPath = { CS.XGame.ClientConfig:GetString("QualityIconColor1"), CS.XGame.ClientConfig:GetString("QualityIconColor2"), CS.XGame.ClientConfig:GetString("QualityIconColor3"), CS.XGame.ClientConfig:GetString("QualityIconColor4"), CS.XGame.ClientConfig:GetString("QualityIconColor5"), CS.XGame.ClientConfig:GetString("QualityIconColor6"), CS.XGame.ClientConfig:GetString("QualityIconColor7"), } XArrangeConfigs = XArrangeConfigs or {} XArrangeConfigs.Types = { Error = 0, Item = 1, --道具 Character = 2, --成员 Weapon = 3, --武器 Wafer = 4, --意识 Part = 6, Fashion = 7, --时装 BaseEquip = 8, --基地装备 Furniture = 9, --家具 HeadPortrait = 10, --头像 DormCharacter = 11, --宿舍构造体 ChatEmoji = 12, --聊天表情 WeaponFashion = 13, --武器投影 Collection = 14, --收藏 Background = 15, --场景 Pokemon = 16, --口袋战双 Partner = 17,--伙伴 Nameplate = 18, --铭牌 RankScore = 20, --等级评分 Medal = 21, --勋章 DrawTicket = 22, --免费抽奖券 GuildGoods = 23, --公会道具 DlcHuntChip = 24, --dlcHunt芯片 ItemCollection = 25, --道具收藏 } function XArrangeConfigs.GetType(id) return math.floor(id / 1000000) + 1 end function XArrangeConfigs.GeQualityBgPath(quality) if not quality then XLog.Error("XArrangeConfigs.GeQualityBgPath 函数错误: 参数quality不能为空") return end return QualityBgPath[quality] end function XArrangeConfigs.GeQualityPath(quality) if not quality then XLog.Error("XArrangeConfigs.GeQualityBgPath 函数错误: 参数quality不能为空") return end return QualityPath[quality] end