[ { "Id": 1, "ActionId": 1, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/Bgstory214.png" ] }, { "Id": 2, "ActionId": 2, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "209" ] }, { "Id": 3, "ActionId": 1001, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500086" ] }, { "Id": 4, "ActionId": 3, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "DialogEnable", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Fisher A", "Cough... Cough...", "1" ] }, { "Id": 5, "ActionId": 1002, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500214" ] }, { "Id": 6, "ActionId": 4, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "Are you guys all right?", "1" ] }, { "Id": 7, "ActionId": 1003, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1" ] }, { "Id": 8, "ActionId": 1004, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500086", "400" ] }, { "Id": 9, "ActionId": 1005, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500087", "-400" ] }, { "Id": 10, "ActionId": 5, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Fisher A", "We don't need no sympathy from ya sinners.", "1" ] }, { "Id": 11, "ActionId": 6, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Fisher A", "And 's not like 'em bionics...", "1" ] }, { "Id": 12, "ActionId": 7, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Fisher B", "Shhh, dun bring it up, ya dolt.", "2" ] }, { "Id": 13, "ActionId": 8, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "After the battle, Rosetta approaches the rescued ARU members, offering help." ] }, { "Id": 14, "ActionId": 9, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "But her extended hand is met with the same hostility as before." ] }, { "Id": 15, "ActionId": 1006, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "We rescued you.", "10", "Why are you so hostile to the Forest Guards?", 11.0 ] }, { "Id": 16, "ActionId": 10, "NextActionId": 1007.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Fisher A", "Y'all just repayin' yer debts.", "1" ] }, { "Id": 17, "ActionId": 11, "NextActionId": 1007.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Fisher A", "The Capt. had ye over, aye... Yeah, yeah, thanks n' all, but this's ARU matter, not yers.", "1" ] }, { "Id": 18, "ActionId": 1007, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2" ] }, { "Id": 19, "ActionId": 1008, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1514" ] }, { "Id": 20, "ActionId": 12, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "And with that, they struggle to their feet, hobbling toward the facilities with their weapons as a crutch." ] }, { "Id": 21, "ActionId": 1009, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500088" ] }, { "Id": 22, "ActionId": 13, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Diana", "...They should be able to get this place up and running like before in no time. But anyway, I never thought the reinforcements from Babylonia would be \u3010kuroname\u3011 and you, Rosetta.", "1" ] }, { "Id": 23, "ActionId": 14, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Confirming the safety of the surroundings, Diana approaches you. She seems relieved at seeing you once again." ] }, { "Id": 24, "ActionId": 1010, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "-400" ] }, { "Id": 25, "ActionId": 1011, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500214", "1", "400" ] }, { "Id": 26, "ActionId": 15, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "I'm only temporarily staying at Babylonia. So if the ARU requires help, I'd naturally be the most appropriate candidate.", "2" ] }, { "Id": 27, "ActionId": 16, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "What about you, \u3010kuroname\u3011?", "1" ] }, { "Id": 28, "ActionId": 1012, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "At the behest of our dear Rosetta.", "17", "Thanks for your help in Kowloong.", 19.0 ] }, { "Id": 29, "ActionId": 17, "NextActionId": 18.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "Huh, I see... So Constructs in Babylonia get to appoint their commandants? If \u3010kuroname\u3011 is on the menu, then color me intrigued.", "1" ] }, { "Id": 30, "ActionId": 18, "NextActionId": 23.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "This is only a temporary arrangement. \u3010kuroname\u3011 is still the commandant for the Gray Ravens.", "2" ] }, { "Id": 31, "ActionId": 19, "NextActionId": 20.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "Oh... You found out? And here I was, hoping to be a hero behind the scenes.", "1" ] }, { "Id": 32, "ActionId": 20, "NextActionId": 21.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Don't try something that dangerous again, Diana. Especially with my kind of luck.", "2" ] }, { "Id": 33, "ActionId": 21, "NextActionId": 22.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "Sigh, here you go with the luck stuff again, Rosetta.", "1" ] }, { "Id": 34, "ActionId": 22, "NextActionId": 23.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "...", "2" ] }, { "Id": 35, "ActionId": 23, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "Anyway, \u3010kuroname\u3011... Did Rosetta make you wear this?", "1" ] }, { "Id": 36, "ActionId": 1013, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "A big plump robot I am...", "24", "Yes.", 25.0 ] }, { "Id": 37, "ActionId": 24, "NextActionId": 26.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "It's bulky, but it has the defensive capability to match. And if you activate its built-in acceleration system, you might just be able to keep up with us for a few seconds.", "1" ] }, { "Id": 38, "ActionId": 25, "NextActionId": 26.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "That means she cares about you.", "1" ] }, { "Id": 39, "ActionId": 26, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "These Polar Soldier units just feel so nice and smooth. I've seen all sorts of piloted models, but somehow this one gives me warm and fuzzy feelings inside...", "1" ] }, { "Id": 40, "ActionId": 27, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "From gentle head-scritches of your Polar Soldier unit, Diana's hand gradually quickens into rambunctious rubbing. The paint above your head is definitely thinning." ] }, { "Id": 41, "ActionId": 28, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Diana... Now's not the time for that. Do you have info on the current situation?", "2" ] }, { "Id": 42, "ActionId": 29, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "Yep. We received intel of the Babylonia reinforcements leaving the base and rushed over. Now, we're ready to recover the lost territory.", "1" ] }, { "Id": 43, "ActionId": 1014, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "You should be able to handle the bionics.", "30", "What were you guys doing before?", 33.0 ] }, { "Id": 44, "ActionId": 30, "NextActionId": 31.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "True, but we're shorthanded. If we want to hold a region, we'll have to station too many of our forces.", "1" ] }, { "Id": 45, "ActionId": 31, "NextActionId": 32.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "And if we don't do so, no matter how many areas we recover, they'll likely be recaptured again.", "1" ] }, { "Id": 46, "ActionId": 32, "NextActionId": 1015.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "That's why we were engaging in guerrilla warfare up until this point.", "1" ] }, { "Id": 47, "ActionId": 33, "NextActionId": 1015.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "We were conducting guerrilla warfare. The enemy has us outnumbered, so we have to resort to picking off the enemies trying to attack the main base.", "1" ] }, { "Id": 48, "ActionId": 1015, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2" ] }, { "Id": 49, "ActionId": 1016, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500201", "1", "400" ] }, { "Id": 50, "ActionId": 1017, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500206", "1", "-400" ] }, { "Id": 51, "ActionId": 1018, "NextActionId": null, "Type": 501, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab", "2", "1" ] }, { "Id": 52, "ActionId": 1019, "NextActionId": null, "Type": 501, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab", "2", "2" ] }, { "Id": 53, "ActionId": 34, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Simon", "Boss, Rosetta\u2014you hear me?", "1" ] }, { "Id": 54, "ActionId": 35, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "Oh, the Forest Guards too! It sure is nice seeing everyone all safe and sound!", "2" ] }, { "Id": 55, "ActionId": 36, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Looks like Simon has completed his mission." ] }, { "Id": 56, "ActionId": 1020, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2" ] }, { "Id": 57, "ActionId": 1021, "NextActionId": null, "Type": 505, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab", "2" ] }, { "Id": 58, "ActionId": 1022, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500088", "-400" ] }, { "Id": 59, "ActionId": 37, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Diana", "Atiel, you are as energetic as ever. So what's the news?", "2" ] }, { "Id": 60, "ActionId": 38, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "Boss, I want to confirm the status on the regions recovery. We've managed to retake the resource pipeline. What about the hub facilities on your end?", "1" ] }, { "Id": 61, "ActionId": 1023, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Done and done.", "39", "Are you guys okay?", 40.0 ] }, { "Id": 62, "ActionId": 39, "NextActionId": 42.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "I knew you'd kill it, Boss. Now, things can finally get moving.", "1" ] }, { "Id": 63, "ActionId": 40, "NextActionId": 4001.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "We're okay, but Atiel...", "1" ] }, { "Id": 64, "ActionId": 4001, "NextActionId": 4002.0, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "600" ] }, { "Id": 65, "ActionId": 4002, "NextActionId": 1024.0, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "0.25", "-600" ] }, { "Id": 66, "ActionId": 1024, "NextActionId": 1025.0, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "3", "500206" ] }, { "Id": 67, "ActionId": 1025, "NextActionId": 41.0, "Type": 501, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab", "2", "3" ] }, { "Id": 68, "ActionId": 41, "NextActionId": 42.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Atiel", "I'm okay\u2014just a little scratch! I'm good to keep fighting.", "3" ] }, { "Id": 69, "ActionId": 42, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "In short, I intend to continue dispersing forces to deal with areas where the enemy's defenses are weakest. Boss, can you rendezvous with us at this position?", "1" ] }, { "Id": 70, "ActionId": 1026, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500214", "-400" ] }, { "Id": 71, "ActionId": 500, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "3" ] }, { "Id": 72, "ActionId": 501, "NextActionId": null, "Type": 505, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab", "3" ] }, { "Id": 73, "ActionId": 43, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "That place...", "2" ] }, { "Id": 74, "ActionId": 44, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "Yeah, a residential region. It occupies a larger area, so there are several times the bionics defending it.", "1" ] }, { "Id": 75, "ActionId": 45, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "So, we've got our work cut out for us, huh...", "2" ] } ]