[ { "Id": 1, "ActionId": 1, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/BgStory14.png" ] }, { "Id": 2, "ActionId": 2, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "201" ] }, { "Id": 3, "ActionId": 3, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1031001" ] }, { "Id": 4, "ActionId": 4, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "DialogEnable", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Liv", "I'll do my best to complete the special training, Commandant!", "1" ] }, { "Id": 5, "ActionId": 5, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "What exactly are we doing?", "6", "I'll also do my best to help you.", 6.0 ] }, { "Id": 6, "ActionId": 6, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "I've compiled several training programs after analyzing the data... but there's something I want to ask you first, Commandant.", "1" ] }, { "Id": 7, "ActionId": 7, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Sure.", "8", "Why don't we just do what the programs say?", 9.0 ] }, { "Id": 8, "ActionId": 8, "NextActionId": 10.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Wonderful! I knew you'd help me, Commandant.", "1" ] }, { "Id": 9, "ActionId": 9, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "It'll take quite a long time if we do all of them, so I thought it's best if you decide which one we should do, Commandant.", "1" ] }, { "Id": 10, "ActionId": 10, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "I'm uncertain about what criteria we should be using to select our training program. Commandant, what kind of Construct is the most helpful to you?", "1" ] }, { "Id": 11, "ActionId": 11, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "As long as they're helpful in combat.", "12", "Constructs that are helpful outside combat as well.", 13.0 ] }, { "Id": 12, "ActionId": 12, "NextActionId": 14.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Combat is of course our top priority, isn't it?", "1" ] }, { "Id": 13, "ActionId": 13, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Outside combat? Like being able to handle other duties?", "1" ] }, { "Id": 14, "ActionId": 14, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Another question, then. What kind of personality do you think is good for a Construct?", "1" ] }, { "Id": 15, "ActionId": 15, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "For example, whose personality would you prefer: Lucia or Nanami?", "1" ] }, { "Id": 16, "ActionId": 16, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "They're on two ends of a spectrum, aren't they?", "17", "I don't know how to answer that out of the blue.", 18.0 ] }, { "Id": 17, "ActionId": 17, "NextActionId": 19.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Two ends, are they... but I can't think of a better pair to compare...", "1" ] }, { "Id": 18, "ActionId": 18, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "I'm sorry, Commandant! Did that question make you uncomfortable?", "1" ] }, { "Id": 19, "ActionId": 19, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Then... my last question, Commandant... Do you...", "1" ] }, { "Id": 20, "ActionId": 20, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Do you...", "1" ] }, { "Id": 21, "ActionId": 21, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "What is it?", "22", "Yes?", 22.0 ] }, { "Id": 22, "ActionId": 22, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "No, forget it.", "1" ] }, { "Id": 23, "ActionId": 23, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Anyway, I understand what you're looking for in a Construct now, Commandant. I'll compile the data and present you with a new training program!", "1" ] } ]