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Guess I can't move.", 1.0 ] }, { "Id": 14, "ActionId": 14, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1511" ] }, { "Id": 15, "ActionId": 15, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Right as he tries to assess the damage to his body, his vision is filled with the black hole of a muzzle." ] }, { "Id": 16, "ActionId": 16, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "-400" ] }, { "Id": 17, "ActionId": 17, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500284", 400.0 ] }, { "Id": 18, "ActionId": 18, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "???", "I wouldn't move if I were you.", 2.0 ] }, { "Id": 19, "ActionId": 19, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "(Seeing as he didn't kill me while I was out, I'd wager he isn't a part of the same organization as that \"Gear\" thing. Maybe I...)", 1.0 ] }, { "Id": 20, "ActionId": 20, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "While Wanshi is thinking about what to say, the old man takes the initiative." ] }, { "Id": 21, "ActionId": 21, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "Hey, what the hell are you?", 2.0 ] }, { "Id": 22, "ActionId": 22, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Huh?", 1.0 ] }, { "Id": 23, "ActionId": 23, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "You look like a human, but there ain't a single human thing aboutcha.", 2.0 ] }, { "Id": 24, "ActionId": 24, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "You're obviously a machine, but you ain't acting like those crazy ****ers wanderin' around outside. Who are you and whatcha doin' here?", 2.0 ] }, { "Id": 25, "ActionId": 510, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1" ] }, { "Id": 26, "ActionId": 25, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "Choose your words carefully. Dependin' on your answer, you'll either be greeted with a bullet from my gun or a good mornin' kiss.", 2.0 ] }, { "Id": 27, "ActionId": 26, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "I'm just a Construct that came here by mistake...", 1.0 ] }, { "Id": 28, "ActionId": 511, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2" ] }, { "Id": 29, "ActionId": 27, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "Huh? What the hell is a Construct?", 2.0 ] }, { "Id": 30, "ActionId": 28, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "And with that, the old man aims his rifle at Wanshi's forehead." ] }, { "Id": 31, "ActionId": 29, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Don't you know...? It's a bit of hassle to explain. In short, it is a humanoid robot made of tantalum copolymer with the help of a human consciousness module...", 1.0 ] }, { "Id": 32, "ActionId": 30, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "Alright, alright, alright! Enough!", 2.0 ] }, { "Id": 33, "ActionId": 31, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "...So, they put a human brain in this tin can?", 2.0 ] }, { "Id": 34, "ActionId": 32, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Uh... I guess you could put it like that.", 1.0 ] }, { "Id": 35, "ActionId": 33, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "****, ain't that some blasphemy. Do humans really wanna run around on Earth like that?", 2.0 ] }, { "Id": 36, "ActionId": 34, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "The old man spits to the side and lowers his rifle from Wanshi's forehead." ] }, { "Id": 37, "ActionId": 35, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "I ain't ever seen any fella like you before.", 2.0 ] }, { "Id": 38, "ActionId": 36, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "...Construct, eh? That's a mouthful. I'll just call you by your name. Name's Arnold. What's your name?", 2.0 ] }, { "Id": 39, "ActionId": 37, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Uh... Wanshi.", 1.0 ] }, { "Id": 40, "ActionId": 512, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1" ] }, { "Id": 41, "ActionId": 38, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Wanshi? ****, that ain't much better.", 2.0 ] }, { "Id": 42, "ActionId": 513, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2" ] }, { "Id": 43, "ActionId": 39, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Anyways, looks like you've seen better days.", 2.0 ] }, { "Id": 44, "ActionId": 40, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "This place has been abandoned for quite some time. I ain't seen anyone alive here in ages. How'd you end up here?", 2.0 ] }, { "Id": 45, "ActionId": 41, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "...I don't remember. I don't even know where this place is.", 1.0 ] }, { "Id": 46, "ActionId": 42, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "All I know is that the mission I was carrying out failed, so I was en route to the evac point.", 1.0 ] }, { "Id": 47, "ActionId": 43, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "And then... I, uh... just fell asleep.", 1.0 ] }, { "Id": 48, "ActionId": 44, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "More like knocked the **** out. Fell asleep my ***.", 2.0 ] }, { "Id": 49, "ActionId": 45, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "You were on a mission, eh...? Lookin' at your gear and nameplate, guessin' you're a soldier?", 2.0 ] }, { "Id": 50, "ActionId": 46, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "...", 1.0 ] }, { "Id": 51, "ActionId": 47, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Don't wanna tell me who ya are? Not like it matters.", 2.0 ] }, { "Id": 52, "ActionId": 48, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "I wouldn't be goin' 'round runnin' my mouth tellin' my life story to folks I just met neither.", 2.0 ] }, { "Id": 53, "ActionId": 49, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Sorry.", 1.0 ] }, { "Id": 54, "ActionId": 50, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Don't mention it. Soldiers are all the same. I get it.", 2.0 ] }, { "Id": 55, "ActionId": 51, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Oh... You were a soldier?", 1.0 ] }, { "Id": 56, "ActionId": 560, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1" ] }, { "Id": 57, "ActionId": 52, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "I just know a dumb*** war vet is all.", 2.0 ] }, { "Id": 58, "ActionId": 53, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Sounds like you two were close...", 1.0 ] }, { "Id": 59, "ActionId": 54, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Live long enough, and you'll find yourself a few buddies. Same goes for you, right?", 2.0 ] }, { "Id": 60, "ActionId": 55, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Uh... You could say so.", 1.0 ] }, { "Id": 61, "ActionId": 56, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "With wounds as bad as these, I can hear them yelling at me whenever I close my eyes...", 1.0 ] }, { "Id": 62, "ActionId": 561, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2" ] }, { "Id": 63, "ActionId": 57, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "I ain't no grease monkey, but I can sure as hell say it's a miracle you made it this far.", 2.0 ] }, { "Id": 64, "ActionId": 58, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "If me and my buddy hadn't kept workin' on you while you were knocked out, who knows when you'da woken up.", 2.0 ] }, { "Id": 65, "ActionId": 59, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 66, "ActionId": 60, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Just like that, a small round robot appears at Wanshi's bedside. Arnold waves to the robot, and it jumps on his shoulder. It seems that this is what Arnold calls his \"buddy.\"" ] }, { "Id": 67, "ActionId": 61, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500273", -400.0 ] }, { "Id": 68, "ActionId": 62, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500285", 400.0 ] }, { "Id": 69, "ActionId": 63, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Arnold", "We could only patch you up a bit. After all, I ain't ever seen this kinda tech before.", 2.0 ] }, { "Id": 70, "ActionId": 64, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Thanks... But why did you help me?", 1.0 ] }, { "Id": 71, "ActionId": 65, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Tch... Because of a promise I made with that dumb***.", 2.0 ] }, { "Id": 72, "ActionId": 66, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Of course, I got my own reasons. But that's in the past.", 2.0 ] }, { "Id": 73, "ActionId": 67, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Anyways, you're safe for now.", 2.0 ] }, { "Id": 74, "ActionId": 68, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2" ] }, { "Id": 75, "ActionId": 69, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1516" ] }, { "Id": 76, "ActionId": 70, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold gestures with his hand and walks over to a corner." ] }, { "Id": 77, "ActionId": 71, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500285", "1" ] }, { "Id": 78, "ActionId": 72, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Arnold", "You hungry, Wanshi? I still got some canned herrin'.", 2.0 ] }, { "Id": 79, "ActionId": 73, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "0.25", "400" ] }, { "Id": 80, "ActionId": 74, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500273", -400.0 ] }, { "Id": 81, "ActionId": 75, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Wanshi", "Constructs can eat. But in theory, we don't have to.", 1.0 ] }, { "Id": 82, "ActionId": 76, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "(Whistles) Ain't that convenient.", 2.0 ] }, { "Id": 83, "ActionId": 77, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold takes out a knife from his waistband and skillfully opens some bulging cans. Suddenly, a strange pungent smell fills the confined space and somehow manages to reactivate Wanshi's damaged smell module." ] }, { "Id": 84, "ActionId": 500, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "7" ] }, { "Id": 85, "ActionId": 78, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Phew... What's that? I think I'd have nightmares if I ate that.", 1.0 ] }, { "Id": 86, "ActionId": 79, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Kids these days. It tastes healthy and keeps you on your toes. And to think I wanted to share it with you. Guests ain't easy to come by, ya know?", 2.0 ] }, { "Id": 87, "ActionId": 80, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Now ain't like it was in the past. When I'd eat, I'd set up a table outside and ask my buddy to play my favorite bass tunes.", 2.0 ] }, { "Id": 88, "ActionId": 81, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "I'd eat herrin' with crispbread, potato and butter, listen to tunes, and kick up my feet in the evenin' breeze. No people makin' a ruckus and none of these buildings blockin' my view of the sky.", 2.0 ] }, { "Id": 89, "ActionId": 82, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Moonlight and stars shinin' all over me\u2014ain't nothin' like that now.", 2.0 ] }, { "Id": 90, "ActionId": 83, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "After opening the can with his knife, Arnold begins munching on the fish as he reflects on scenes of his past." ] }, { "Id": 91, "ActionId": 84, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "But thanks to those monsters, it ain't easy findin' supplies and I can't stay out too long.", 2.0 ] }, { "Id": 92, "ActionId": 85, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Oh... Wow. I can't even imagine.", 1.0 ] }, { "Id": 93, "ActionId": 86, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1" ] }, { "Id": 94, "ActionId": 87, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Bahahaha! That's normal. A lotta stuff ya gotta see for yourself.", 2.0 ] }, { "Id": 95, "ActionId": 88, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 96, "ActionId": 89, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold smiles and puts the last piece of fish from the can in his mouth with his knife." ] }, { "Id": 97, "ActionId": 90, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Just then, Wanshi notices the sphere bot on Arnold's shoulder shutter slightly." ] }, { "Id": 98, "ActionId": 514, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "102" ] }, { "Id": 99, "ActionId": 91, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500273", -400.0 ] }, { "Id": 100, "ActionId": 92, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500285", 400.0 ] }, { "Id": 101, "ActionId": 93, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Arnold", "Why's there always gotta be problems when I'm eatin'?", 2.0 ] }, { "Id": 102, "ActionId": 94, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "What is it?", 1.0 ] }, { "Id": 103, "ActionId": 95, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Ain't nothin'. I gotta go out for a sec.", 2.0 ] }, { "Id": 104, "ActionId": 96, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "7" ] }, { "Id": 105, "ActionId": 97, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Really? At a time like this?", 1.0 ] }, { "Id": 106, "ActionId": 98, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "You betcha. How else would an ol' man like me still be around?", 2.0 ] }, { "Id": 107, "ActionId": 99, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 108, "ActionId": 100, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1516" ] }, { "Id": 109, "ActionId": 101, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Arnold grabs his rifle, climbs up the ladder on the wall, opens the closed hatch above his head, and leaves the room." ] }, { "Id": 110, "ActionId": 102, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/BgStory41.jpg" ] }, { "Id": 111, "ActionId": 103, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500273" ] }, { "Id": 112, "ActionId": 104, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Wanshi", "Well, I guess I'll take this time to...", 1.0 ] }, { "Id": 113, "ActionId": 105, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "8" ] }, { "Id": 114, "ActionId": 106, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Right as Arnold leaves, Wanshi closes his eyes and begins to run diagnostics on the extent of internal damage." ] }, { "Id": 115, "ActionId": 107, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Has the damage from the battle and the side effects from the temporary blockage now completely blocked my internal connection circuits? What a drag...", 1.0 ] }, { "Id": 116, "ActionId": 108, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", 1.0 ] }, { "Id": 117, "ActionId": 109, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Looking around, a cloud of gray and yellow dust fills the underground space. The only light within the room comes from the beta lamp overhead." ] }, { "Id": 118, "ActionId": 110, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "On one side of the room, parts are stacked on what appears to be a mechanical workbench. 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Miss me, kiddo?" ] }, { "Id": 128, "ActionId": 119, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500273", "8" ] }, { "Id": 129, "ActionId": 120, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Wanshi", "Yawn... Oh, you're back...", 1.0 ] }, { "Id": 130, "ActionId": 121, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1" ] }, { "Id": 131, "ActionId": 122, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold's loud voice wakes up Wanshi. 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I took care of them already.", 2.0 ] }, { "Id": 141, "ActionId": 565, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1511" ] }, { "Id": 142, "ActionId": 129, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold reaches for his windbreaker, then quickly points his finger out in front of him like shooting a gun." ] }, { "Id": 143, "ActionId": 130, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "All the top actors used to do this.", 2.0 ] }, { "Id": 144, "ActionId": 131, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Oh... You don't say...", 1.0 ] }, { "Id": 145, "ActionId": 531, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2" ] }, { "Id": 146, "ActionId": 132, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Tsk, you kiddos don't understand why women used to fall head over heels for this kinda thing.", 2.0 ] }, { "Id": 147, "ActionId": 133, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold's mouth curls into a half-hearted smile. 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I think this place is going to be crawling with danger here soon.", 1.0 ] }, { "Id": 151, "ActionId": 136, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "You leave while you still can, Arnold.", 1.0 ] }, { "Id": 152, "ActionId": 137, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Who the hell do you think I am?", 2.0 ] }, { "Id": 153, "ActionId": 138, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Think I can just leave you here in your condition and save my own hide?", 2.0 ] }, { "Id": 154, "ActionId": 533, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "7" ] }, { "Id": 155, "ActionId": 139, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "But you don't have to do it for a stranger...", 1.0 ] }, { "Id": 156, "ActionId": 140, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "I don't care even if we just met. I ain't gonna do it.", 2.0 ] }, { "Id": 157, "ActionId": 141, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Do you know what it's like livin' in a prosperous and bleak metropolis?", 2.0 ] }, { "Id": 158, "ActionId": 142, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "City-folk turn a blind eye to those around 'em. That's how awful society was like during the Golden Age.", 2.0 ] }, { "Id": 159, "ActionId": 143, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Hmph. People used to care about each other.", 2.0 ] }, { "Id": 160, "ActionId": 144, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "You won't read about that in those data files of yours.", 2.0 ] }, { "Id": 161, "ActionId": 145, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Changes like that in society can't be recorded in those files with just a few words or statistics.", 2.0 ] }, { "Id": 162, "ActionId": 146, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "I've seen the kindness of humanity and experienced the indifference of society.", 2.0 ] }, { "Id": 163, "ActionId": 147, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Human society flourished for a time, but then they became indifferent to each other.", 2.0 ] }, { "Id": 164, "ActionId": 148, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "I can't watch people survive in such indifference and selfishness. I ain't gonna join them, and I sure as hell ain't gonna be like them.", 2.0 ] }, { "Id": 165, "ActionId": 149, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "But that don't mean I hate humanity. Quite the opposite actually. We can't just give up on others, no matter who it is.", 2.0 ] }, { "Id": 166, "ActionId": 150, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Callin' it \"escaping\" sounds nice, but it's really just weakness.", 2.0 ] }, { "Id": 167, "ActionId": 151, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "I don't wanna see this kinda weakness in humanity, so that's why I live here alone with my buddy.", 2.0 ] }, { "Id": 168, "ActionId": 152, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "But I still can't sit by and ignore the lives of others.", 2.0 ] }, { "Id": 169, "ActionId": 153, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "...", 1.0 ] }, { "Id": 170, "ActionId": 535, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1" ] }, { "Id": 171, "ActionId": 154, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "So ya see, it's the two of us who are gonna get outta here alive.", 2.0 ] }, { "Id": 172, "ActionId": 155, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "But...", 1.0 ] }, { "Id": 173, "ActionId": 156, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "But I know you can't move in your condition.", 2.0 ] }, { "Id": 174, "ActionId": 157, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "So, how 'bout this. I fix ya up, and we get the hell outta Dodge?", 2.0 ] }, { "Id": 175, "ActionId": 158, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "Huh?", 1.0 ] }, { "Id": 176, "ActionId": 159, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Don't underestimate this ol' timer. I used to be a doctor. That's how I've managed to modify this ol' body of mine and keep it up and running for so long.", 2.0 ] }, { "Id": 177, "ActionId": 160, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1543" ] }, { "Id": 178, "ActionId": 161, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold walks up to Wanshi and lifts up his coat, revealing numerous surgical scars covering his body." ] }, { "Id": 179, "ActionId": 534, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1" ] }, { "Id": 180, "ActionId": 162, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Wanshi", "...I see.", 1.0 ] }, { "Id": 181, "ActionId": 163, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "But it ain't easy operatin' alone. That's why I built my partner here to lend a hand.", 2.0 ] }, { "Id": 182, "ActionId": 164, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold straightens out his clothes with one hand and pats the sphere bot on his shoulder with the other." ] }, { "Id": 183, "ActionId": 165, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Well then, tell me what I need to know to get up in there and fix those nuts and bolts of yours. I can't just go in blind. I wanna show you my handiwork.", 2.0 ] }, { "Id": 184, "ActionId": 166, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1515" ] }, { "Id": 185, "ActionId": 167, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold dusts off the workstation and wheels it over to Wanshi's bedside." ] }, { "Id": 186, "ActionId": 168, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Arnold", "Like you said, time is of the essence. Let's get this over and done with.", 2.0 ] } ]