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The children need their rest.", "1" ] }, { "Id": 256, "ActionId": 256, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1" ] }, { "Id": 257, "ActionId": 257, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "With that, he returns to the refugees behind him and whispers among the group." ] }, { "Id": 258, "ActionId": 258, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "After a while, the refugees disperse and return to their homes. 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You know what the weapon is capable of, so you must know that this isn't the time to sit here and await destruction.", "1" ] }, { "Id": 267, "ActionId": 267, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "If you don't leave, you'll all die.", "1" ] }, { "Id": 268, "ActionId": 268, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "I told them exactly that.", "2" ] }, { "Id": 269, "ActionId": 269, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "...?!", "1" ] }, { "Id": 270, "ActionId": 270, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500026", "-450" ] }, { "Id": 271, "ActionId": 271, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "Take it easy, Lucia.", "1" ] }, { "Id": 272, "ActionId": 272, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "Maybe we just weren't clear.", "1" ] }, { "Id": 273, "ActionId": 273, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "Briefly put, this area will be overrun with Punishing creatures soon, so Babylonia wants to eliminate them all in one fell sweep.", "1" ] }, { "Id": 274, "ActionId": 274, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "One of the designated coordinates is near this camp. If you continue to stay here, you'll be caught in the shockwave.", "1" ] }, { "Id": 275, "ActionId": 275, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "Even if Babylonia doesn't call down the strike, then those monsters will attack you.", "1" ] }, { "Id": 276, "ActionId": 276, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 277, "ActionId": 277, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500294" ] }, { "Id": 278, "ActionId": 278, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Old Man", "You don't need to explain any further. As I've said, I know that you are elite forces from Babylonia.", "1" ] }, { "Id": 279, "ActionId": 279, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "As the pride and hope of mankind, after so many years, you return to Earth only to bring us news of destruction.", "1" ] }, { "Id": 280, "ActionId": 280, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "We know that you came here to destroy that red tide of monsters approaching from the west. We know what it is. Many of our comrades have fallen victim to it.", "1" ] }, { "Id": 281, "ActionId": 281, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "When you mentioned the Longinus Arsenal, I already knew what repercussions we were going to face. That's what I told them.", "1" ] }, { "Id": 282, "ActionId": 282, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "Your tactics have always been simple and crude. It was before and it still is. I'm not surprised.", "1" ] }, { "Id": 283, "ActionId": 283, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "We will not obstruct your mission or interfere with the coordinates you set.", "1" ] }, { "Id": 284, "ActionId": 284, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "Once you finish your mission, you are free to go.", "1" ] }, { "Id": 285, "ActionId": 285, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", 1.0 ] }, { "Id": 286, "ActionId": 286, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500294", "450" ] }, { "Id": 287, "ActionId": 287, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500026", "-450" ] }, { "Id": 288, "ActionId": 288, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "You'll die.", "2" ] }, { "Id": 289, "ActionId": 289, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "You've already said that multiple times.", "1" ] }, { "Id": 290, "ActionId": 290, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "If we die, so what?", "1" ] }, { "Id": 291, "ActionId": 291, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "Look around you. This place is home to only a few hundred people scattered throughout.", "1" ] }, { "Id": 292, "ActionId": 292, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "We've been through the Great Evacuation. When faced with impending doom, some people boarded Eden. While others just barely missed the boat.", "1" ] }, { "Id": 293, "ActionId": 293, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "The former lives a life of ease aboard Eden, while the other is left to eke out a life among the remnants of civilization.", "1" ] }, { "Id": 294, "ActionId": 294, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "Just look at the old veteran behind you. He no longer concerns himself with the likes of us after receiving his golden ticket onto that doomsday ark.", "1" ] }, { "Id": 295, "ActionId": 295, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 296, "ActionId": 296, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500286" ] }, { "Id": 297, "ActionId": 297, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Hans", "...", "1" ] }, { "Id": 298, "ActionId": 298, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500294" ] }, { "Id": 299, "ActionId": 299, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Old Man", "Ever since the Great Evacuation, we have been living among annihilation. We've grown accustom to it.", "1" ] }, { "Id": 300, "ActionId": 300, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "If that's all, let these ol' bones go home to get some rest.", "1" ] }, { "Id": 301, "ActionId": 301, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Old Man", "I'd at least like to keep my last ounce of dignity up until the end.", "1" ] }, { "Id": 302, "ActionId": 302, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1516" ] }, { "Id": 303, "ActionId": 303, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1" ] }, { "Id": 304, "ActionId": 304, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "After he finishes speaking, he turns and walks away out of sight." ] }, { "Id": 305, "ActionId": 305, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "A deathly silence spreads among the team." ] }, { "Id": 306, "ActionId": 306, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500286" ] }, { "Id": 307, "ActionId": 307, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Hans", "...", "1" ] }, { "Id": 308, "ActionId": 308, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hans", "This was an unexpected turn of events. I'll report this to Babylonia. Wait for my word.", "1" ] }, { "Id": 309, "ActionId": 309, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "450" ] }, { "Id": 310, "ActionId": 310, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500019", "-450" ] }, { "Id": 311, "ActionId": 311, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Construct A", "What about our mission to configure the nodes...?", "2" ] }, { "Id": 312, "ActionId": 312, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hans", "Proceed as normal.", "1" ] }, { "Id": 313, "ActionId": 313, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", 1.0 ] }, { "Id": 314, "ActionId": 314, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500166", "5", "-450" ] }, { "Id": 315, "ActionId": 315, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lucia", "...!", "2" ] }, { "Id": 316, "ActionId": 316, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Please wait, Chief Commander Hans. There are still people here.", "2" ] }, { "Id": 317, "ActionId": 317, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hans", "Obeying orders is the first requirement of a soldier. Gray Raven Commandant, keep your Constructs under control.", "1" ] }, { "Id": 318, "ActionId": 318, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "...", "319", "Lucia.", 320.0 ] }, { "Id": 319, "ActionId": 319, "NextActionId": 321.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "...This has nothing to do with Commandant.", "2" ] }, { "Id": 320, "ActionId": 320, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "...Understood.", "2" ] }, { "Id": 321, "ActionId": 321, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hans", "Now that you understand, why are you standing here? Proceed to your designated location to deploy the bit domain node on the double.", "1" ] }, { "Id": 322, "ActionId": 322, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", 1.0 ] }, { "Id": 323, "ActionId": 323, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1031001", "-450" ] }, { "Id": 324, "ActionId": 324, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Liv", "...", "2" ] }, { "Id": 325, "ActionId": 325, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "About that... Our node was damaged in the crash...", "2" ] }, { "Id": 326, "ActionId": 326, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hans", "Your uselessness is truly amazing.", "1" ] }, { "Id": 327, "ActionId": 327, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Hans", "In that case, take your supplies and find a place to stay put. Don't get in my way.", "1" ] }, { "Id": 328, "ActionId": 328, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/BgStory46.jpg" ] }, { "Id": 329, "ActionId": 329, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "12" ] }, { "Id": 330, "ActionId": 330, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500011", "450" ] }, { "Id": 331, "ActionId": 331, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500012", "-450" ] }, { "Id": 332, "ActionId": 332, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Nikola", "Why didn't you give them further warning during the mission briefing? The scouts relayed back more intel than just that.", "2" ] }, { "Id": 333, "ActionId": 333, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "Because I already relayed it to Hans. That will suffice.", "1" ] }, { "Id": 334, "ActionId": 334, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Nikola", "In some regards, you're even more ruthless than me.", "2" ] }, { "Id": 335, "ActionId": 335, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "Hah... So, you know what our subordinates think of us too, eh?", "1" ] }, { "Id": 336, "ActionId": 338, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Nikola", "Of course. I'm not deaf, and I'm certainly not a fool.", "2" ] }, { "Id": 337, "ActionId": 339, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Nikola", "If it was really just a calibrating mission, then the Gray Raven Commandant would've been enough to serve as the chief commander.", "2" ] }, { "Id": 338, "ActionId": 340, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Nikola", "They've encountered the Red Tide before, and their experience in active combat far exceeds that of others.", "2" ] }, { "Id": 339, "ActionId": 341, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Nikola", "Yet you chose Hans.", "2" ] }, { "Id": 340, "ActionId": 345, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "Since the last battle in City 075, the Gray Raven Commandant's condition has become unstable. Asimov still isn't sure whether it has had any permanent impact on \u3010kuroname\u3011 either mentally or physically.", "1" ] }, { "Id": 341, "ActionId": 346, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "Moreover, the objective of this operation isn't combative. Rather, it requires cooperation to achieve a strategic goal. Since the Gray Ravens are used to fighting in isolation, \u3010kuroname\u3011 may not be the most suitable choice as chief commander.", "1" ] }, { "Id": 342, "ActionId": 347, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Nikola", "The suitability of the Gray Ravens isn't the reason why you selected Hans.", "2" ] }, { "Id": 343, "ActionId": 349, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen pauses a moment, then continues to speak." ] }, { "Id": 344, "ActionId": 351, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "Some decisions and responsibilities cannot be left to the younger generation.", "1" ] }, { "Id": 345, "ActionId": 352, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "Even if there is only the slightest of risk.", "1" ] }, { "Id": 346, "ActionId": 353, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "I trust Hans' judgment. He is our most prominent leader. He has enough experience to deal with any unforeseen issue that should arise.", "1" ] }, { "Id": 347, "ActionId": 357, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Nikola", "You're too kind and gentle to the younger generation.", "2" ] }, { "Id": 348, "ActionId": 358, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Nikola", "If you keep sheltering them, it will only backfire.", "2" ] }, { "Id": 349, "ActionId": 359, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "Nikola, you and I have too much weight on our shoulders and too much blood on our hands.", "1" ] }, { "Id": 350, "ActionId": 360, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "Friend and foe alike.", "1" ] }, { "Id": 351, "ActionId": 361, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "We are remnants of the past. One day, history will use the guillotine to judge those disgraceful sins.", "1" ] }, { "Id": 352, "ActionId": 362, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "At least spare the children from having to bear the responsibilities and sins of their forefathers.", "1" ] }, { "Id": 353, "ActionId": 363, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "Our generation will be the one to sever the chains of hatred.", "1" ] }, { "Id": 354, "ActionId": 364, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Nikola", "In that case, why let them go down together?", "2" ] }, { "Id": 355, "ActionId": 367, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "First and foremost, to observe whether \u3010kuroname\u3011 is still suitable for serving as Gray Raven's commandant.", "1" ] }, { "Id": 356, "ActionId": 368, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "Secondly... Sparing them from our responsibility doesn't mean asking them to turn a blind eye forever.", "1" ] }, { "Id": 357, "ActionId": 369, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Hassen", "One must face his own weakness to embrace the future.", "1" ] } ]