[ { "Id": 1, "ActionId": 1, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/BgStory41.jpg" ] }, { "Id": 2, "ActionId": 2, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "12" ] }, { "Id": 3, "ActionId": 1001, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500206", "400" ] }, { "Id": 4, "ActionId": 1002, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500201", "-400" ] }, { "Id": 5, "ActionId": 3, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "DialogEnable", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Atiel", "Hey, Simon! By the looks of the stuff here, I think we made it to the database room.", "1" ] }, { "Id": 6, "ActionId": 4, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "Hang on, let me have a look...", "2" ] }, { "Id": 7, "ActionId": 5, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "Hey, Diana. Are you familiar with this system?", "2" ] }, { "Id": 8, "ActionId": 1004, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "600" ] }, { "Id": 9, "ActionId": 1003, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "0.25", "-600" ] }, { "Id": 10, "ActionId": 1005, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "3", "500088", "4" ] }, { "Id": 11, "ActionId": 6, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Diana", "Only just a thing or two.", "3" ] }, { "Id": 12, "ActionId": 7, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "I'll give you a hand, too!", "1" ] }, { "Id": 13, "ActionId": 8, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "After securing the server room in the research lab, Simon immediately sets about looking for intel on Amberia." ] }, { "Id": 14, "ActionId": 1006, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", "3" ] }, { "Id": 15, "ActionId": 1007, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500214", "14" ] }, { "Id": 16, "ActionId": 9, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Not technologically inclined and unable to help, Rosetta is in the room lost in thought." ] }, { "Id": 17, "ActionId": 1008, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "What's on your mind?", "10", "Tired?", 11.0 ] }, { "Id": 18, "ActionId": 10, "NextActionId": 12.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "I was just thinking about how many Forest Guards were born here.", "1" ] }, { "Id": 19, "ActionId": 11, "NextActionId": 12.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Maybe...", "1" ] }, { "Id": 20, "ActionId": 12, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "I may be labeled a sinner all the same, but I don't carry the same weight as Diana and the others.", "1" ] }, { "Id": 21, "ActionId": 13, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "I was modified because of other reasons. After I was reborn, I've been fighting ever since.", "1" ] }, { "Id": 22, "ActionId": 14, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "After all this fighting, I may have gotten stronger. But I still can't change my misfortune...", "1" ] }, { "Id": 23, "ActionId": 1009, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "8" ] }, { "Id": 24, "ActionId": 15, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "And when I met you and Alpha, I really thought that was the end.", "1" ] }, { "Id": 25, "ActionId": 16, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "But I survived, and then I had to face Alpha again. Then this time, I thought it would just be a few minor skirmishes...", "1" ] }, { "Id": 26, "ActionId": 17, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Who'd have thought? We're now up against that Amberia in the legends.", "1" ] }, { "Id": 27, "ActionId": 1010, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "It's just a coincidence.", "18", "Looks like we're all unlucky.", 18.0 ] }, { "Id": 28, "ActionId": 18, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "...Of course, I by no means think I'm special. I'm just used to it is all.", "1" ] }, { "Id": 29, "ActionId": 19, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "But enough about me... If we can solve this once and for all, then the Forest Guards can finally rest at ease.", "1" ] }, { "Id": 30, "ActionId": 1012, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Why?", "20", "But we can't tell anyone about Amberia. Can we?", 21.0 ] }, { "Id": 31, "ActionId": 20, "NextActionId": 500.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "...Bygones can finally be bygones. And we can bring an end to the nightmare known as Amberia.", "1" ] }, { "Id": 32, "ActionId": 21, "NextActionId": 500.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "It doesn't matter. What matters is that we put the past to rest.", "1" ] }, { "Id": 33, "ActionId": 500, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "4" ] }, { "Id": 34, "ActionId": 22, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "In fact, many people in the ARU think that the \"tide\" is just a ruse by the Forest Guard to ensure our status.", "1" ] }, { "Id": 35, "ActionId": 23, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "They're always afraid that we will become the next Amberia.", "1" ] }, { "Id": 36, "ActionId": 24, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "They've always been in fear, in fear that another Amberia will rise in the ARU.", "1" ] }, { "Id": 37, "ActionId": 7001, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Fearing... even with that master code they programmed us with\u2014the code to make us listen to their commands.", "1" ] }, { "Id": 38, "ActionId": 25, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "But none of the Forest Guard wishes for revenge... \"Amid torrential snow and wind, the Forest Guard's honor stands strong.\"", "1" ] }, { "Id": 39, "ActionId": 26, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "This is an old saying among the Forest Guard... Well, I guess the Forest Guard aren't exactly that old.", "1" ] }, { "Id": 40, "ActionId": 1014, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "400" ] }, { "Id": 41, "ActionId": 1015, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500201", "-400" ] }, { "Id": 42, "ActionId": 27, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Simon", "So... Why did they turn you into Constructs? If they fear the power of humanoid-hybrids, then why would they continue making them?", "2" ] }, { "Id": 43, "ActionId": 28, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "There wasn't a choice. The Punishing Virus poses a terrifying threat.", "1" ] }, { "Id": 44, "ActionId": 29, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Corrupted invasions are rare for the ARU, but not nonexistent. We're far from safe...", "1" ] }, { "Id": 45, "ActionId": 1016, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "600" ] }, { "Id": 46, "ActionId": 1017, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "0.25", "-600" ] }, { "Id": 47, "ActionId": 1018, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "3", "500088", "4" ] }, { "Id": 48, "ActionId": 30, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Diana", "You could use ordinary machines to deal with the tide. If you can't defeat them, you can always just run. After all, the tide will eventually recede.", "3" ] }, { "Id": 49, "ActionId": 31, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "That, however, is not an option for the Corrupted. So, there's no choice but to use Constructs...", "3" ] }, { "Id": 50, "ActionId": 32, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "You're walking a fine line... Then how do you stop humanoid-hybrid frames from going \"berserk?\"", "2" ] }, { "Id": 51, "ActionId": 33, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "As long as the frames are made more \"human-like,\" it'll be fine\u2014or so I've heard... But I'm afraid only the higher-ups know the technical details.", "3" ] }, { "Id": 52, "ActionId": 1019, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", "3" ] }, { "Id": 53, "ActionId": 1020, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500214", "4" ] }, { "Id": 54, "ActionId": 34, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "The Arctic Route Union... has been, and is still trapped in the nightmare known as \"Amberia\". Everyone has lost hope.", "1" ] }, { "Id": 55, "ActionId": 35, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "If we really can get rid of Amberia... The Forest Guards and the ARU as a whole can start looking toward the future.", "1" ] }, { "Id": 56, "ActionId": 36, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Commandant, sorry for asking you this right now\u2014but will you help us bring an end to the nightmare that plagues this land?", "1" ] }, { "Id": 57, "ActionId": 1021, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Of course.", "37", "That's what I've been doing.", 38.0 ] }, { "Id": 58, "ActionId": 37, "NextActionId": 1022.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Thank you.", "1" ] }, { "Id": 59, "ActionId": 38, "NextActionId": 1022.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Yes, you're right.", "1" ] }, { "Id": 60, "ActionId": 1022, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500201" ] }, { "Id": 61, "ActionId": 39, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Simon", "Everyone, I found files on Amberia!", "1" ] }, { "Id": 62, "ActionId": 40, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "After searching for some time, Simon jumps in and interrupts your conversation. He points to some records on the screen showing Amberia's true form." ] }, { "Id": 63, "ActionId": 1023, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "400" ] }, { "Id": 64, "ActionId": 1024, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500206", "5", "-400" ] }, { "Id": 65, "ActionId": 41, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Atiel", "Can... can you still call her a humanoid-hybrid?", "2" ] }, { "Id": 66, "ActionId": 42, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Your eyes are immediately taken by a figure with a tar-black mass for a lower body on the screen. Your skin crawls at the sight of her almost insectile hands and deconstructional mechanisms." ] }, { "Id": 67, "ActionId": 43, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "A giant woman is connected to the front of the black lower body. You roughly make out that this is a humanoid structure left to synchronize the M.I.N.D." ] }, { "Id": 68, "ActionId": 44, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Yet, even this humanoid figure does not invoke relief. The bundles of installments and devices jutting out of her only serve to enhance its uncanniness." ] }, { "Id": 69, "ActionId": 45, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "This is too much... Even if she never went berserk because of some bug... to see herself become such a monstrosity...", "2" ] }, { "Id": 70, "ActionId": 46, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "\u2014\u2014You would definitely go mad." ] }, { "Id": 71, "ActionId": 47, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "The chamber remains silent, but the same thought lingers in everyone's mind." ] }, { "Id": 72, "ActionId": 48, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "As long as the frames are made more \"human-like,\" huh... But they... they've turned Amberia into a monster.", "1" ] }, { "Id": 73, "ActionId": 49, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Reading through the data, you learn that the Forest Guard's Construct framework is a subsidiary form of the technology used to create Amberia." ] }, { "Id": 74, "ActionId": 50, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Only intentionally downgraded." ] }, { "Id": 75, "ActionId": 51, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "...Anyway, the most important information is on the next page.", "1" ] }, { "Id": 76, "ActionId": 52, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon could barely maintain composure at the grotesque figure on the screen. With an already pale face, he stifles his urge to vomit and scrolls to the next entry." ] }, { "Id": 77, "ActionId": 53, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "System", "Secret Entry 618\u2014Code." ] }, { "Id": 78, "ActionId": 54, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Here is a detailed account of Amberia's control system configuration. The final entry outlined the specifics on what exactly her code entailed." ] }, { "Id": 79, "ActionId": 55, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "The obsolete bionic series\u2014Derek. It's voice is the code...", "2" ] }, { "Id": 80, "ActionId": 1025, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500088", "4", "400" ] }, { "Id": 81, "ActionId": 1026, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500214", "4", "-400" ] }, { "Id": 82, "ActionId": 56, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Diana", "Ah...", "1" ] }, { "Id": 83, "ActionId": 57, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "The code is... Derek's voice?", "2" ] }, { "Id": 84, "ActionId": 58, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Everyone finds their mouth agape. Except Simon, who, without a single clue, is waiting for someone's explanation." ] }, { "Id": 85, "ActionId": 59, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "RImgBg1Shake", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Bionic Machine", "ROAR!!!" ] }, { "Id": 86, "ActionId": 60, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "A sudden roar of the bionics removes the room out of its reverie. Immediately following the roar, tremors from fracturing glaciers cause the room to tremble." ] }, { "Id": 87, "ActionId": 1027, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "What's going on outside?", "61", "Return to the base\u2014NOW!", 3000.0 ] }, { "Id": 88, "ActionId": 61, "NextActionId": 62.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Diana", "A horde of bionics are rushing ashore... Based on their direction, they seem to be targeting the residential regions!", "1" ] }, { "Id": 89, "ActionId": 62, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "They're targeting the residential regions this time... 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