[ { "Id": 1, "ActionId": 1, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/BgStory14.png" ] }, { "Id": 2, "ActionId": 2, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "208" ] }, { "Id": 3, "ActionId": 3, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "DialogEnable", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "System", "Confidentiality Level: A+, Urgency: S, Hazard Index: A+, Authentication: Gray Raven. Mission details uploaded. Implementing the permission request..." ] }, { "Id": 4, "ActionId": 4, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1021001", "3" ] }, { "Id": 5, "ActionId": 5, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lucia", "...", "1" ] }, { "Id": 6, "ActionId": 6, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "What is it?", "7", "You seem quite serious...", 7.0 ] }, { "Id": 7, "ActionId": 7, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1" ] }, { "Id": 8, "ActionId": 8, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Commandant, a new request for combat has come in from Babylonia.", "1" ] }, { "Id": 9, "ActionId": 9, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "It's different from our typical missions this time... Commandant, do you know anything about the \"Memory Chip\"?", "1" ] }, { "Id": 10, "ActionId": 10, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Indeed.", "11", "Not much.", 14.0 ] }, { "Id": 11, "ActionId": 11, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "As you know, the Memory Chip is the culmination of extraordinary tactical memory data of human ancestors.", "1" ] }, { "Id": 12, "ActionId": 12, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "As the commandant, you can equip and combine various Memory Chips for the Construct through the tactical support program to design a tactical plan.", "1" ] }, { "Id": 13, "ActionId": 13, "NextActionId": 25.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "In this way, the Construct can make use of different tactical memory data to better deal with the changes during battles.", "1" ] }, { "Id": 14, "ActionId": 14, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "400" ] }, { "Id": 15, "ActionId": 15, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1011001", "-400" ] }, { "Id": 16, "ActionId": 16, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "Your answer makes me wonder if we've been in a state of vacancy in the six memory slots.", "2" ] }, { "Id": 17, "ActionId": 17, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Well, I doubt it.", "18", "Correct.", 21.0 ] }, { "Id": 18, "ActionId": 18, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "10" ] }, { "Id": 19, "ActionId": 20, "NextActionId": 22.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "... Am I supposed to feel relieved now? All in all, the Memory Chip is the culmination of the extraordinary tactical memory data of our human ancestors.", "2" ] }, { "Id": 20, "ActionId": 21, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "It's something to think about whether it's the amazing luck or the inconspicuous leadership of the commandant that has gotten the Gray Raven this far.", "2" ] }, { "Id": 21, "ActionId": 22, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1" ] }, { "Id": 22, "ActionId": 23, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "As the commandant, you can equip and combine various Memory Chips for the Construct through the tactical support program to design a tactical plan.", "2" ] }, { "Id": 23, "ActionId": 24, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "In this way, the Construct can make use of different tactical memory data to better deal with the changes during battles.", "2" ] }, { "Id": 24, "ActionId": 25, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "The Memory Chip tech has always been a significant and effective approach to enhance the overall battle power of Constructs.", "1" ] }, { "Id": 25, "ActionId": 26, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "But now, it was intercepted by the Ascendants.", "1" ] }, { "Id": 26, "ActionId": 27, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "What's going on?", "28" ] }, { "Id": 27, "ActionId": 28, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "The tactical terminal of Babylonia was recently infected by the Punishing Virus and it tore a tiny gap.", "1" ] }, { "Id": 28, "ActionId": 29, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "400" ] }, { "Id": 29, "ActionId": 30, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1011001", "-400" ] }, { "Id": 30, "ActionId": 31, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "The gap is extremely small. Records show that a central system has found and fixed this tiny gap in 0.03 seconds. But the gap... happens to be where the memory data is stored.", "2" ] }, { "Id": 31, "ActionId": 32, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "10" ] }, { "Id": 32, "ActionId": 33, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "This was a well-planned and targeted attack, most likely initiated by the Ascendants.", "2" ] }, { "Id": 33, "ActionId": 34, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2" ] }, { "Id": 34, "ActionId": 35, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "Though we've isolated the memory data that was briefly exposed, only 27.7% of the memory data is guaranteed to be uncorrupted after a thorough check.", "2" ] }, { "Id": 35, "ActionId": 36, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Things are not promising.", "37", "What should we do?", 40.0 ] }, { "Id": 36, "ActionId": 37, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Yes, Commandant.", "1" ] }, { "Id": 37, "ActionId": 38, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Fortunately, Memory Chip tech is a core tech that has been put into research since the end of the Post-Pandemic Age.", "1" ] }, { "Id": 38, "ActionId": 39, "NextActionId": 44.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "All original data of uncorrupted memory should still be preserved in the ground tactical initially deployed on Earth.", "1" ] }, { "Id": 39, "ActionId": 40, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "There's still hope. Don't panic.", "2" ] }, { "Id": 40, "ActionId": 41, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Yes, Commandant. But according to the analysis of the early related records, Babylonia has acquired an important message.", "1" ] }, { "Id": 41, "ActionId": 42, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "At the end of the Post-Pandemic Age, humans once deployed a ground tactical terminal on Earth, where it was highly likely to preserve all uncorrupted original memory data.", "1" ] }, { "Id": 42, "ActionId": 43, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "That's right.", "2" ] }, { "Id": 43, "ActionId": 44, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Are you sure it was not corrupted?", "47", "Do the ascendants have any idea about this?", 48.0 ] }, { "Id": 44, "ActionId": 45, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2" ] }, { "Id": 45, "ActionId": 47, "NextActionId": 49.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "I'm not a hundred percent sure. After all, the records were too far back and a lot of information was lacking, but it's worth looking into.", "2" ] }, { "Id": 46, "ActionId": 48, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "I'm not a hundred percent sure. But even if it's a risky move, it's also the only effective way to recycle the original uncorrupted memory data in the ground tactical terminal.", "2" ] }, { "Id": 47, "ActionId": 49, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Prepare for battle.", "50", "Liv?", 52.0 ] }, { "Id": 48, "ActionId": 50, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2" ] }, { "Id": 49, "ActionId": 51, "NextActionId": 53.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Combat mission confirmed: Detect the original memory data in the ground tactical terminal and recycle the uncorrupted data to restore functionality.", "1" ] }, { "Id": 50, "ActionId": 52, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Liv, have you located where the ground tactical terminal is?", "1" ] }, { "Id": 51, "ActionId": 53, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 52, "ActionId": 54, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1031001" ] }, { "Id": 53, "ActionId": 55, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Liv", "Commandant, I've detected ten ground tactical terminals through data analysis and calculations.", "1" ] }, { "Id": 54, "ActionId": 56, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "The positioning satellite detected that there was a strong reaction of the Corrupted everywhere, but no signs of the Ascendants...", "1" ] }, { "Id": 55, "ActionId": 57, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "-600" ] }, { "Id": 56, "ActionId": 58, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1021001" ] }, { "Id": 57, "ActionId": 59, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "3", "1011001", "600" ] }, { "Id": 58, "ActionId": 60, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "We have to recycle all memory data before they discover the ground tactical terminals.", "3" ] }, { "Id": 59, "ActionId": 61, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "The information and corruption analysis report of the ten Memory Chips have already been loaded into my database.", "3" ] }, { "Id": 60, "ActionId": 62, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Prepare to move out.", "63", "A fight is waiting for us.", 63.0 ] }, { "Id": 61, "ActionId": 63, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lucia", "Right. The first goal, memory: Cottie. Gray Raven, get ready for the battle.", "2" ] }, { "Id": 62, "ActionId": 64, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 63, "ActionId": 65, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "3", "0.25" ] }, { "Id": 64, "ActionId": 66, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "3", "10" ] }, { "Id": 65, "ActionId": 67, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "I have a bad feeling... about the original memory data.", "3" ] } ]