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Just spacing out.", 23.0 ] }, { "Id": 22, "ActionId": 23, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "DialogEnable", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Liv", "Commandant... After all that, you must be very tired. 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We can now determine that the signal within the Red Tide is indeed Luna's.", "1" ] }, { "Id": 26, "ActionId": 27, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "The teenage figure near the window glances at you from the files in his hands." ] }, { "Id": 27, "ActionId": 28, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "I've virtually double-reconstructed the data through the Spear of F.O.S., but I didn't experience it myself after all. 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I'll tell Asimov about it.", "1" ] }, { "Id": 29, "ActionId": 30, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "I'm fully recovered already.", "31", "Thanks, Lee.", 31.0 ] }, { "Id": 30, "ActionId": 31, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "...", "1" ] }, { "Id": 31, "ActionId": 32, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "You deny Lee's kind offer for a little more time off, but find that he is still staring at you." ] }, { "Id": 32, "ActionId": 33, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "?", "34", "Do I have something on my face?", 34.0 ] }, { "Id": 33, "ActionId": 34, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "...It's nothing. If you're ready, then that's fine by me as well.", "1" ] }, { "Id": 34, "ActionId": 35, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "Now, we just need you to go through and confirm the relevant data on Luna we found in the Red Tide.", "1" ] }, { "Id": 35, "ActionId": 36, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Understood..." ] }, { "Id": 36, "ActionId": 37, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1031001", "1" ] }, { "Id": 37, "ActionId": 38, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Liv", "(Giggles)", "1" ] }, { "Id": 38, "ActionId": 39, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "?", "40" ] }, { "Id": 39, "ActionId": 40, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Commandant, your face... it's half-red.", "1" ] }, { "Id": 40, "ActionId": 41, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "What do you mean?", "999" ] }, { "Id": 41, "ActionId": 999, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "6" ] }, { "Id": 42, "ActionId": 42, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liv", "Oops, sorry! It must've been because you were sleeping sideways! It's nothing, it'll go away in a minute...", "1" ] }, { "Id": 43, "ActionId": 43, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", 1.0 ] }, { "Id": 44, "ActionId": 44, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "You check your cheeks and do find it a little uneven and warm. It must have gone red." ] }, { "Id": 45, "ActionId": 45, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Turning around, you examine your figure on the glass window. The sight of you touching your cheeks suddenly reminds you of a scene in your memories." ] }, { "Id": 46, "ActionId": 47, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/BgStory0.png" ] }, { "Id": 47, "ActionId": 48, "NextActionId": null, "Type": 504, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1" ] }, { "Id": 48, "ActionId": 49, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500238", "4" ] }, { "Id": 49, "ActionId": 50, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Luna", "So, you too... Are you part of my dreams?", "1" ] }, { "Id": 50, "ActionId": 51, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": "DialogDisable", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", 1.0 ] }, { "Id": 51, "ActionId": 52, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/BgStory21.jpg" ] }, { "Id": 52, "ActionId": 53, "NextActionId": null, "Type": 504, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "0" ] }, { "Id": 53, "ActionId": 54, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500026" ] }, { "Id": 54, "ActionId": 46, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "...Data on Luna, huh.", "55" ] }, { "Id": 55, "ActionId": 55, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "DialogEnable", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "Yeah. From our current observations, the Red Tide only consumes consciousnesses going through near-death experiences within it.", "1" ] }, { "Id": 56, "ActionId": 56, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "Human or Construct, when they face death, their deepest emotions hidden inside their memories become bare. This also matches with the consciousness data that we've seen in the Red Tide.", "1" ] }, { "Id": 57, "ActionId": 57, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", 1.0 ] }, { "Id": 58, "ActionId": 59, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/Bgstory256.png" ] }, { "Id": 59, "ActionId": 58, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Going through a retinal scan, the two of you enter Asimov's lab." ] }, { "Id": 60, "ActionId": 60, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500004" ] }, { "Id": 61, "ActionId": 61, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Asimov", "Don't make unapproved conclusions without me.", "1" ] }, { "Id": 62, "ActionId": 62, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Asimov", "The sample size is too small. We can't say for sure yet.", "1" ] }, { "Id": 63, "ActionId": 63, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Asimov", "But, I know we'll get to the bottom of it.", "1" ] }, { "Id": 64, "ActionId": 64, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "You sound pretty invested in this, Asimov.", "65", "Atta, Asimov!", 65.0 ] }, { "Id": 65, "ActionId": 65, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Asimov", "First things first, though, you'll have to fully cooperate, Gray Raven Commandant.", "1" ] }, { "Id": 66, "ActionId": 66, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Sure.", "67", "I've been fully cooperative all the time.", 67.0 ] }, { "Id": 67, "ActionId": 67, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Asimov", "You are the only commandant to have connected to Luna's M.I.N.D, and I presume it's not just once.", "1" ] }, { "Id": 68, "ActionId": 68, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "400" ] }, { "Id": 69, "ActionId": 69, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500026", "-400" ] }, { "Id": 70, "ActionId": 70, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lee", "What are you\u2014", "2" ] }, { "Id": 71, "ActionId": 71, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Asimov", "Chillax. I'm not here to prosecute your commandant. This is just a mere deductive guess.", "1" ] }, { "Id": 72, "ActionId": 72, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Lee", "I never knew the chief technician had a say in our tactical decisions\u2014", "2" ] }, { "Id": 73, "ActionId": 73, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Yeah, get him, Lee.", "74", "Lee, it's okay.", 74.0 ] }, { "Id": 74, "ActionId": 74, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Asimov", "You're right. Do whatever you want on the field, I couldn't care less. I just want data, so you know what to do.", "1" ] }, { "Id": 75, "ActionId": 75, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Yeah.", "76", "I know.", 76.0 ] }, { "Id": 76, "ActionId": 76, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", 1.0 ] }, { "Id": 77, "ActionId": 77, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "0" ] }, { "Id": 78, "ActionId": 78, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Asimov", "Put this on. It's installed with Luna's consciousness data found inside the Red Tide.", "1" ] }, { "Id": 79, "ActionId": 79, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Asimov", "This will simulate the situation of Luna's consciousness sample reacting with the observation target of Lucia.", "1" ] }, { "Id": 80, "ActionId": 80, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Asimov", "You are Lucia's commandant, and have also linked with Luna without much emotional influence. You are the best candidate for an observer.", "1" ] }, { "Id": 81, "ActionId": 81, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Alright.", "998" ] }, { "Id": 82, "ActionId": 998, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Asimov", "Well then, let's go.", "1" ] }, { "Id": 83, "ActionId": 82, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", 1.0 ] }, { "Id": 84, "ActionId": 83, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/BgStory0.png" ] }, { "Id": 85, "ActionId": 84, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Loading<<<