[ { "Id": 1, "ActionId": 1, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/Bgstory89.png" ] }, { "Id": 2, "ActionId": 2, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "201" ] }, { "Id": 3, "ActionId": 3, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "DialogEnable", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "The base is just an hour of snowmobile ride away. It is surrounded by a wall fortified with cannons, with warships docked offshore.", "1" ] }, { "Id": 4, "ActionId": 1001, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500199", "5" ] }, { "Id": 5, "ActionId": 4, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "???", "...Quite the reinforcements, Babylonia! They're all wounded!", "1" ] }, { "Id": 6, "ActionId": 5, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "After dismounting the snowmobile and entering the base, you see a disgruntled man accompanied by guards blocking the way." ] }, { "Id": 7, "ActionId": 6, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Looks like all of the rescued soldiers were settled here." ] }, { "Id": 8, "ActionId": 1002, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "400" ] }, { "Id": 9, "ActionId": 1003, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500206", "1", "-400" ] }, { "Id": 10, "ActionId": 7, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Atiel", "They just need some minor treatment before returning to battle. We're built different!", "2" ] }, { "Id": 11, "ActionId": 8, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "As if unable to detect the man's dissatisfaction, Atiel explains in her usual bubbliness." ] }, { "Id": 12, "ActionId": 9, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "Anyway, enough about that. I brought the last commandant over. Our forces are all here now.", "2" ] }, { "Id": 13, "ActionId": 3452, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "4" ] }, { "Id": 14, "ActionId": 10, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "The boss you've been talking about, eh...? Must be the one behind... Ah!", "1" ] }, { "Id": 15, "ActionId": 1004, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500214", "8", "-400" ] }, { "Id": 16, "ActionId": 11, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "...", "2" ] }, { "Id": 17, "ActionId": 12, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "Y-you're... Rosetta... Why are you here?!", "1" ] }, { "Id": 18, "ActionId": 13, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "The man panics at the sight of Rosetta. He takes a few uncontrollable steps back, but realizing that he is in public, he forces his legs to a halt." ] }, { "Id": 19, "ActionId": 1005, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "4" ] }, { "Id": 20, "ActionId": 14, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "It's been a while, Captain.", "2" ] }, { "Id": 21, "ActionId": 15, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta's expression is unreadable. She merely follows with a light sigh." ] }, { "Id": 22, "ActionId": 16, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Commandant, this is Captain Staessen of the Arctic Route Union. He was the one who requested reinforcements.", "2" ] }, { "Id": 23, "ActionId": 1006, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Hello, Captain.", "17", "Between you and Rosetta...", 18.0 ] }, { "Id": 24, "ActionId": 17, "NextActionId": 3000.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "Ahem... Hello... You must be \u3010kuroname\u3011.", "1" ] }, { "Id": 25, "ActionId": 18, "NextActionId": 3000.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "Not with Rosetta, the Forest Guard... There's no way I could be as calm and collected as you when facing those sinners.", "1" ] }, { "Id": 26, "ActionId": 3000, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2" ] }, { "Id": 27, "ActionId": 1007, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500206" ] }, { "Id": 28, "ActionId": 19, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Atiel", "Well, now that we've got the self introductions over. Captain, Could you give a sitrep to our boss?", "1" ] }, { "Id": 29, "ActionId": 1008, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500199" ] }, { "Id": 30, "ActionId": 20, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Staessen", "Alright... I don't know how much Rosetta has told you, but I'll give you the run down from the beginning.", "1" ] }, { "Id": 31, "ActionId": 21, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "The ARU is on the verge of collapse. We've treated this tide too lightly.", "1" ] }, { "Id": 32, "ActionId": 1009, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "-400" ] }, { "Id": 33, "ActionId": 1010, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500214", "400" ] }, { "Id": 34, "ActionId": 22, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "On the verge of collapse... How could this go belly up so quickly?", "2" ] }, { "Id": 35, "ActionId": 23, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "Pah, isn't that obvious? All because the Forest Guards can't hold the line.", "1" ] }, { "Id": 36, "ActionId": 24, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "The bionics blitzed the shore, then captured our warehouse and energy pipeline. It'll be our death sentence if we continue to go on without supplies.", "1" ] }, { "Id": 37, "ActionId": 1011, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2" ] }, { "Id": 38, "ActionId": 1012, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500206" ] }, { "Id": 39, "ActionId": 25, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Atiel", "The worst part is not knowing where the bionics came from. Correct?", "1" ] }, { "Id": 40, "ActionId": 1013, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500199", "-400" ] }, { "Id": 41, "ActionId": 1014, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500214", "400" ] }, { "Id": 42, "ActionId": 26, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Staessen", "Ugh...", "1" ] }, { "Id": 43, "ActionId": 1015, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Where did the bionics come from?", "27", "How long has it been going on?", 28.0 ] }, { "Id": 44, "ActionId": 27, "NextActionId": 3001.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "I don't know... Who knows why the bionics are suddenly appearing in droves?", "1" ] }, { "Id": 45, "ActionId": 28, "NextActionId": 29.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "Two months...", "1" ] }, { "Id": 46, "ActionId": 29, "NextActionId": 30.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "You mean you've kept this in the dark for two months... You waited until the last minute to inform Babylonia. Is that right?", "2" ] }, { "Id": 47, "ActionId": 30, "NextActionId": 3001.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "...Hmph.", "1" ] }, { "Id": 48, "ActionId": 3001, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2" ] }, { "Id": 49, "ActionId": 1016, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "0" ] }, { "Id": 50, "ActionId": 31, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "You over there, bring me the map!", "1" ] }, { "Id": 51, "ActionId": 32, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen orders another guard to activate the projection terminal. The entire Arctic Route Union and its surrounding terrain manifest as a holographic map." ] }, { "Id": 52, "ActionId": 33, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "See the circles on the map? Those are the regions taken by the bionics. We need Babylonia's help in recovering them.", "1" ] }, { "Id": 53, "ActionId": 34, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "Enemies are sure to be in greater number there. Likely at least 60 bionic units per region.", "1" ] }, { "Id": 54, "ActionId": 35, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Staessen", "I'm not trained for combat, so I'm not much use to you out in the field.", "1" ] }, { "Id": 55, "ActionId": 1017, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1" ] }, { "Id": 56, "ActionId": 1018, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500214", "-400" ] }, { "Id": 57, "ActionId": 1019, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500201", "400" ] }, { "Id": 58, "ActionId": 36, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "Speaking of... Where are Diana and the others?", "1" ] }, { "Id": 59, "ActionId": 37, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "The Forest Guards are out conducting guerrilla warfare. We decided on this tactical direction during our last meeting.", "2" ] }, { "Id": 60, "ActionId": 38, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Finally recovering from his motion sickness, Simon indicates several of the Forest Guard's patrol routes on the map." ] }, { "Id": 61, "ActionId": 39, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "I'm sure Captain Staessen has brought you up to speed now, Boss. Why don't we split up?", "2" ] }, { "Id": 62, "ActionId": 1020, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "A squad each?", "40", "We're not going together?", 41.0 ] }, { "Id": 63, "ActionId": 40, "NextActionId": 42.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "Yeah. The occupied areas are interconnected. Even if we retake part of the pipelines, it would be pointless without all of them recovered.", "2" ] }, { "Id": 64, "ActionId": 41, "NextActionId": 42.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "We won't cover as much ground together. Considering we're not up against the Corrupted, splitting up seems like our best bet.", "2" ] }, { "Id": 65, "ActionId": 42, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "I see... An astute command. You speak just like a commandant.", "1" ] }, { "Id": 66, "ActionId": 43, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "Um... Well, I am a commandant, Rosetta.", "2" ] }, { "Id": 67, "ActionId": 44, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "The suddenly dependable Simon rouses Rosetta's suspicions. After all, he was doubled over with motion sickness when they first met." ] }, { "Id": 68, "ActionId": 1021, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500206", "-400" ] }, { "Id": 69, "ActionId": 45, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Atiel", "Simon might not look all that reliable, but his tactical decisions are on-point! Well, it's decided then. We'll take the right. You guys take the left.", "1" ] }, { "Id": 70, "ActionId": 46, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "Let's recover the territory ASAP and restore peace to the ARU!", "1" ] }, { "Id": 71, "ActionId": 1022, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2" ] }, { "Id": 72, "ActionId": 1023, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500214" ] }, { "Id": 73, "ActionId": 47, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "Seems doable, but before that, I need to make preparations for you, Commandant.", "1" ] }, { "Id": 74, "ActionId": 1024, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "What preparations?" ] }, { "Id": 75, "ActionId": 1025, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "1" ] }, { "Id": 76, "ActionId": 48, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "You need protection.", "1" ] } ]