[ { "Id": 1, "ActionId": 1, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/Bgstory96.png" ] }, { "Id": 2, "ActionId": 2, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "208" ] }, { "Id": 3, "ActionId": 1000, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500214" ] }, { "Id": 4, "ActionId": 3, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "DialogEnable", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "Commandant, other transport crafts were intercepted by air defense. According to their crash trajectory, they should've landed near us.", "1" ] }, { "Id": 5, "ActionId": 4, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "After defeating the enemy, Rosetta proposed to join the others from Babylonia." ] }, { "Id": 6, "ActionId": 5, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta walks... or rather, floats beside you as she speaks." ] }, { "Id": 7, "ActionId": 6, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "?", "1" ] }, { "Id": 8, "ActionId": 7, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Noticing your gaze, Rosetta turns her head and looks over with a puzzled expression." ] }, { "Id": 9, "ActionId": 8, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "What happened to your centaur module?", "9", "Your light wings look nice.", 3000.0 ] }, { "Id": 10, "ActionId": 9, "NextActionId": 10.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "The centaur module... You Babylonia people sure like asking about that... Quite the opposite for the ARU.", "1" ] }, { "Id": 11, "ActionId": 10, "NextActionId": 11.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "I don't know the details, but that Asimov guy said Babylonia can't help with centaur modules.", "1" ] }, { "Id": 12, "ActionId": 11, "NextActionId": 14.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Instead, they gave me this specially upgraded spear and shield. Just as effective though.", "1" ] }, { "Id": 13, "ActionId": 3000, "NextActionId": 12.0, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "6" ] }, { "Id": 14, "ActionId": 12, "NextActionId": 13.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "...Thanks.", "1" ] }, { "Id": 15, "ActionId": 13, "NextActionId": 14.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta seems to be blushing for some reason." ] }, { "Id": 16, "ActionId": 14, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "...Well, it might take a while before we can locate the crashed aircrafts. I'll tell you what happened here in the meantime.", "1" ] }, { "Id": 17, "ActionId": 15, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "As you know, the virus can't spread as well in the environment of the Arctic. People need only repel the occasional Corrupted and the \"tide\" to survive.", "1" ] }, { "Id": 18, "ActionId": 7001, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "The tide?", "16" ] }, { "Id": 19, "ActionId": 16, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "That's what the fishermen call them. They rise like the tide, posing danger intermittently.", "1" ] }, { "Id": 20, "ActionId": 17, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "We don't know why, but bionics appear around various areas throughout the ARU at this time to wreak havoc.", "1" ] }, { "Id": 21, "ActionId": 18, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Sometimes they pose a serious threat, other times less so. Regardless, they never appear in the same spot twice once they've been quelled.", "1" ] }, { "Id": 22, "ActionId": 19, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "So when they requested reinforcements from Babylonia, I thought it was just business as usual. But after reading the report...", "1" ] }, { "Id": 23, "ActionId": 1001, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "8" ] }, { "Id": 24, "ActionId": 20, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "I realized that this was different. The scale of this tide is unprecedented, as if they were trying to drown the ARU. The bionics attacked at a rate far beyond our imagination.", "1" ] }, { "Id": 25, "ActionId": 1002, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Could someone be controlling them from behind?", "21", "Where are the bionics coming from?", 22.0 ] }, { "Id": 26, "ActionId": 21, "NextActionId": 23.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "From behind? No... that's impossible. The bionics have been at these brainless operations for quite some time now.", "1" ] }, { "Id": 27, "ActionId": 22, "NextActionId": 23.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "They're abandoned models from the ARU. But theoretically speaking, there shouldn't be so many after all this time.", "1" ] }, { "Id": 28, "ActionId": 23, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1" ] }, { "Id": 29, "ActionId": 24, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500201", "10", "400" ] }, { "Id": 30, "ActionId": 25, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500206", "1", "-400" ] }, { "Id": 31, "ActionId": 26, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "???", "Atiel, looks like someone's over there...", "1" ] }, { "Id": 32, "ActionId": 27, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "???", "Oh... It's the boss. We finally found the boss!", "2" ] }, { "Id": 33, "ActionId": 1003, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "205" ] }, { "Id": 34, "ActionId": 1004, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2" ] }, { "Id": 35, "ActionId": 28, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "While you were lost in thought, a man and a woman appear nearby, followed by a 6 seater snowmobile." ] }, { "Id": 36, "ActionId": 1005, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500214" ] }, { "Id": 37, "ActionId": 29, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "From your ID code... You must be Commandant Simon and Construct Atiel. Correct?", "1" ] }, { "Id": 38, "ActionId": 1006, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "-400" ] }, { "Id": 39, "ActionId": 1007, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500206", "1", "400" ] }, { "Id": 40, "ActionId": 30, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Atiel", "Yep! We came from a base on Earth to support the ARU.", "2" ] }, { "Id": 41, "ActionId": 31, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "My name is Atiel. Our original team is still recovering from their injuries, so it's just us. We sure are happy to see you, Boss!", "2" ] }, { "Id": 42, "ActionId": 32, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Boss...?", "1" ] }, { "Id": 43, "ActionId": 33, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "Oh, you haven't heard? \u3010kuroname\u3011 was the top graduate of their year in commandant school. That's why Simon and his peers call \u3010kuroname\u3011 boss.", "2" ] }, { "Id": 44, "ActionId": 1008, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500201", "-400" ] }, { "Id": 45, "ActionId": 34, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Simon", "Let me introduce myself, would you?", "1" ] }, { "Id": 46, "ActionId": 35, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "The name's Simon, Commandant Simon. I was sent here to lead troops just like you, Boss... Sorry, I'm a little motion sick.", "1" ] }, { "Id": 47, "ActionId": 36, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "During his self-introduction, Simon held his head down as if in discomfort, while Atiel was like an overexcited bunny regarding you curiously." ] }, { "Id": 48, "ActionId": 1009, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "That was some time ago.", "37", "At your service.", 38.0 ] }, { "Id": 49, "ActionId": 37, "NextActionId": 1010.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "No need to be so humble, Boss. You and your team sure made your mark on the field.", "2" ] }, { "Id": 50, "ActionId": 38, "NextActionId": 1010.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "Yep yep! At your service too, Boss!", "2" ] }, { "Id": 51, "ActionId": 1010, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "3", "500214", "600" ] }, { "Id": 52, "ActionId": 4023, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "-600" ] }, { "Id": 53, "ActionId": 3001, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "0.25", "0" ] }, { "Id": 54, "ActionId": 39, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Rosetta", "I see... So, when Nikola mentioned the ground troops that arrived first, he was referring to you.", "3" ] }, { "Id": 55, "ActionId": 40, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "Got that right. We've been here for almost a week.", "1" ] }, { "Id": 56, "ActionId": 41, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "I see... Oh right. We were just looking for the other members that crash-landed.", "3" ] }, { "Id": 57, "ActionId": 42, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "Oh, then you have nothing to worry about, Rosetta. Didn't you catch what I just said?", "2" ] }, { "Id": 58, "ActionId": 43, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Huh?", "3" ] }, { "Id": 59, "ActionId": 1011, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "You found them already?", "44", "Are they alright?", 45.0 ] }, { "Id": 60, "ActionId": 44, "NextActionId": 46.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "Real sharp, Boss. We've found the others already. Simon and I came here to rescue survivors after we saw the transport craft being shot down. You're the last search and rescue target.", "2" ] }, { "Id": 61, "ActionId": 45, "NextActionId": 46.0, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "Yep! Just some minor bumps and bruises.", "2" ] }, { "Id": 62, "ActionId": 46, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Simon", "Atiel, let's hurry on back now that we've found them. It's not safe with just the four of us here.", "1" ] }, { "Id": 63, "ActionId": 47, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Atiel", "You're right. Boss, Rosetta, come with me. I'll take you to the ARU's commanding captain.", "2" ] }, { "Id": 64, "ActionId": 1012, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2" ] }, { "Id": 65, "ActionId": 7002, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "3", "0.25", "0" ] }, { "Id": 66, "ActionId": 48, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Rosetta", "Sure feels like Atiel is the commandant out of the two...", "3" ] } ]