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I bet that Construct's just here for show, our toppa-the-class is just waiting on that promotion to Command Central." ] }, { "Id": 8, "ActionId": 8, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "Commandant B", "Gotta say, I do envy these internal promotions. Who else would have the privilege of getting an undermanned team and cheating their way out of deployment?" ] }, { "Id": 9, "ActionId": 9, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "As a subordinate, I kept my cool and held my tongue, just as Commandant did.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 10, "ActionId": 10, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "But I could not shake the fact that this happened because Commandant chose me.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 11, "ActionId": 11, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Every time I heard of these rumors, I would ask Commandant why I was chosen instead of the countless teams, ready and willing to fight.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 12, "ActionId": 12, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Commandant became top of the class fair and square. 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To borrow a word frequently used among Constructs, I \"rebooted\".", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 21, "ActionId": 19, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "The occasional gift, proffered without cause, taught me joy, something I had once neglected as tangential to the mission at hand.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0, 1.0 ] }, { "Id": 22, "ActionId": 20, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Gradually, I learned that the gifts were not of reward, or compensation, but simply given.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 23, "ActionId": 201, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "I felt my heart leap each time I received something from Commandant that, by all accounts, I did not own or deserve.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 24, "ActionId": 21, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Joy. 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I kept my cool as always, stopping myself from jumping to Commandant's defense.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 28, "ActionId": 25, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "But wherever I turned, those whispers would still reach me and trigger undiagnosed processes in my M.I.N.D..", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 29, "ActionId": 26, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "That was sadness. Not for myself, but for others, for Commandant, because I could not bear the slander against Commandant's name.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 30, "ActionId": 27, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "So I kept my blade sharp, not for the prospect of showing my skill, but for the need to prove that of my Commandant's.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 31, "ActionId": 28, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "And then, I learned the way Commandant thought, observed how tactics and strategy formed in Commandant's movements.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 32, "ActionId": 29, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Though our interactions will always be between human and machine, I still held to the hope that I can grow closer to Commandant, and become the best.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0 ] }, { "Id": 33, "ActionId": 30, "NextActionId": null, "Type": 304, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "\u2014And thus, I learned anger.", "000000ff", "1", "Assets/Product/Texture/Image/BgStory/BgStory00.png", 1.0, 1.0 ] }, { "Id": 34, "ActionId": 31, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/Bgstory52.jpg" ] }, { "Id": 35, "ActionId": 32, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", 1.0 ] }, { "Id": 36, "ActionId": 33, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1021001", "-400" ] }, { "Id": 37, "ActionId": 34, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "3", "500019", "400" ] }, { "Id": 38, "ActionId": 35, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "AniZhuanchangEnd", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Construct", "You won't chicken out, will you, Lucia?", "3" ] }, { "Id": 39, "ActionId": 36, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lucia", "What... what is this?", "2" ] }, { "Id": 40, "ActionId": 37, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "On one of Commandant's rest days, I was summoned to a training room by an unpaired team of Constructs. 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In my mind, battle was joined the moment weapons were drawn." ] }, { "Id": 48, "ActionId": 44, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "101" ] }, { "Id": 49, "ActionId": 45, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "PanelActor3Shake", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Construct", "Coward! 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Attack!", "2" ] }, { "Id": 57, "ActionId": 49, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Construct C", "Yep!", "3" ] }, { "Id": 58, "ActionId": 50, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "3", "2" ] }, { "Id": 59, "ActionId": 52, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "I had no interest in contests of skill. Victories in training rooms mean little to nothing." ] }, { "Id": 60, "ActionId": 53, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "But not when Commandant was at stake." ] }, { "Id": 61, "ActionId": 54, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "In that moment, I realized with absolute clarity that I resented the idea of Commandant leaving me, and loathed the prospect of anyone placing stakes on our separation." ] }, { "Id": 62, "ActionId": 55, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Because of that, I picked up the fallen Construct's blade, and charged for break in their formation." ] }, { "Id": 63, "ActionId": 105, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1021001" ] }, { "Id": 64, "ActionId": 56, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Lucia", "Throw everything you've got at me. Commandant... is mine!", "2" ] } ]