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Should I replay the record?", 1.0 ] }, { "Id": 7, "ActionId": 7, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": "DialogDisable", "BeginDelay": null, "EndDelay": null, "Params": [ "Ok.", "8" ] }, { "Id": 8, "ActionId": 8, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 9, "ActionId": 9, "NextActionId": null, "Type": 501, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": 1500.0, "Params": [ "Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab", "2" ] }, { "Id": 10, "ActionId": 10, "NextActionId": null, "Type": 505, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab" ] }, { "Id": 11, "ActionId": 11, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/BgStory32.jpg" ] }, { "Id": 12, "ActionId": 12, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "202" ] }, { "Id": 13, "ActionId": 13, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "DialogEnable", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "With the sound of tires screeching, a raggedy jeep brakes abruptly in front of the ruins. 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Our blood has bonded us.", 1.0 ] }, { "Id": 23, "ActionId": 23, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "She injects herself with a serum, then runs forward without looking back." ] }, { "Id": 24, "ActionId": 24, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "-400" ] }, { "Id": 25, "ActionId": 25, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "500250", 400.0 ] }, { "Id": 26, "ActionId": 26, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Liadrin", "Angel.", 2.0 ] }, { "Id": 27, "ActionId": 27, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "A female Construct walks out of the ruins' shadows and calmly gazes at Angel." ] }, { "Id": 28, "ActionId": 28, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "Sister! I found you!", 1.0 ] }, { "Id": 29, "ActionId": 29, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "Actually, I found you. But he's right, you should turn around.", 2.0 ] }, { "Id": 30, "ActionId": 30, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "Yes, I should go back, and so should you.", 1.0 ] }, { "Id": 31, "ActionId": 31, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "I chose this, Angel. You shouldn't interfere.", 2.0 ] }, { "Id": 32, "ActionId": 32, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "I just want to be with you, Sister!", 1.0 ] }, { "Id": 33, "ActionId": 33, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "Be with me...", 2.0 ] }, { "Id": 34, "ActionId": 34, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "Angel, when I fought as a Construct, I witnessed terrible deaths over and over again.", 2.0 ] }, { "Id": 35, "ActionId": 35, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "At this rate, you'll lose me sooner or later.", 2.0 ] }, { "Id": 36, "ActionId": 36, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "The only way to save me from the threat of the Punishing Virus is doing what Gabriel the angel told me to do.", 2.0 ] }, { "Id": 37, "ActionId": 37, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "Really?", 1.0 ] }, { "Id": 38, "ActionId": 38, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "If there is a shortcut, then why are we still fighting against the virus?!", 1.0 ] }, { "Id": 39, "ActionId": 39, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "...", 2.0 ] }, { "Id": 40, "ActionId": 40, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "Good question. Every \"shortcut\" comes with a certain risk. However, if the alternative is to die in battle like the others, I'd rather take the risk. I was never born to fight. I was born to do research with you.", 2.0 ] }, { "Id": 41, "ActionId": 41, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "Sister... Did you come to that conclusion after being wounded?", 1.0 ] }, { "Id": 42, "ActionId": 42, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "...", 2.0 ] }, { "Id": 43, "ActionId": 43, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "I've always wanted to apologize... 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You only agreed to do research with me because that was the safest option.", 2.0 ] }, { "Id": 47, "ActionId": 47, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "But ever since I became a Construct, you can't stay focused on your job. It's only a matter of time before you're fired.", 2.0 ] }, { "Id": 48, "ActionId": 48, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "You know very well what it means to lose that job now.", 2.0 ] }, { "Id": 49, "ActionId": 49, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "Regardless, there's no \"if.\" I am what I am already.", 2.0 ] }, { "Id": 50, "ActionId": 50, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "Did you conceal your injuries from me because you were worried about me?", 1.0 ] }, { "Id": 51, "ActionId": 51, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "There is a sudden movement in the shadows of the ruins, but no one besides Liadrin has sensed it at all." ] }, { "Id": 52, "ActionId": 52, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "Angel, you have to leave now.", 2.0 ] }, { "Id": 53, "ActionId": 53, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "Why? I won't leave without you. Come with me!", 1.0 ] }, { "Id": 54, "ActionId": 54, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "We've been together since we were born. You're my only family left in this world!", 1.0 ] }, { "Id": 55, "ActionId": 55, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "It's too dangerous here. Go, go with them!", 2.0 ] }, { "Id": 56, "ActionId": 56, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "No! Sister... I always did what you told me to do... but this time...", 1.0 ] }, { "Id": 57, "ActionId": 57, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel's voice is shaking. Tears rush out of her eyes uncontrollably. She tosses her gun and throws herself at Liadrin." ] }, { "Id": 58, "ActionId": 58, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "Just let me follow my heart for once... Sister!", 1.0 ] }, { "Id": 59, "ActionId": 59, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin tries to push away Angel, who is holding onto her arm, but in a split second\u2014" ] }, { "Id": 60, "ActionId": 60, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "PanelActor1Shake", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Angel", "Eh...?", 1.0 ] }, { "Id": 61, "ActionId": 61, "NextActionId": null, "Type": 203, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "0.25", "-400", -1000.0 ] }, { "Id": 62, "ActionId": 62, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel's body falls backward while her hand is still tightly clasping Liadrin's arm." ] }, { "Id": 63, "ActionId": 63, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "Angel!", 2.0 ] }, { "Id": 64, "ActionId": 64, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "The other three Constructs react immediately to this horrifying scene. They hold up their weapons and fire fiercely at Gabriel, but all of them are incapacitated after just a few seconds." ] }, { "Id": 65, "ActionId": 65, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "500101", -400.0 ] }, { "Id": 66, "ActionId": 66, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "Gabriel", "Looks like the material is here.", 1.0 ] }, { "Id": 67, "ActionId": 67, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "What did you say?!", 2.0 ] }, { "Id": 68, "ActionId": 68, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Gabriel", "I knew I was right about you. You have the gift. All you need is a little extra help.", 1.0 ] }, { "Id": 69, "ActionId": 69, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "Sister..." ] }, { "Id": 70, "ActionId": 70, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel focuses away from the excruciating pain. She presses hard against her severed wrist and wipes off the blood splashed into her eyes." ] }, { "Id": 71, "ActionId": 71, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "But when she opens her eyes again, everything is still covered in red\u2014the Punishing Virus is gushing out from Gabriel's hand. It then transforms into a bright red electric current and wraps itself around Liadrin like a bloody worm." ] }, { "Id": 72, "ActionId": 73, "NextActionId": null, "Type": 501, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryGanRanNew.prefab", "2" ] }, { "Id": 73, "ActionId": 74, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "PanelActor2Shake", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "Ahhhh!", 2.0 ] }, { "Id": 74, "ActionId": 75, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Gabriel", "Watch this closely.", 1.0 ] }, { "Id": 75, "ActionId": 76, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Gabriel hurls a broken slate at the immobilized researcher, crushing her ribs loudly before she realizes what is happening." ] }, { "Id": 76, "ActionId": 77, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel shakily stretches out her intact hand toward Liadrin." ] }, { "Id": 77, "ActionId": 78, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "...Sister... I just want to... be with you..." ] }, { "Id": 78, "ActionId": 79, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Angel", "Without you... I..." ] }, { "Id": 79, "ActionId": 80, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "2", "1512" ] }, { "Id": 80, "ActionId": 81, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Her unfinished words disappear into the wind. The stretched out hand heavily drops on the ground." ] }, { "Id": 81, "ActionId": 82, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "Angel\u2014!", 2.0 ] }, { "Id": 82, "ActionId": 83, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Gabriel", "Very good. You'll do well as one of us.", 1.0 ] }, { "Id": 83, "ActionId": 84, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": "PanelActor1Shake", "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin", "Ahhhhhhhh!", 2.0 ] }, { "Id": 84, "ActionId": 85, "NextActionId": null, "Type": 505, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryGanRanNew.prefab", 2.0 ] }, { "Id": 85, "ActionId": 86, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "1", "2", 1.0 ] }, { "Id": 86, "ActionId": 87, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Liadrin's wailing echoes painfully over the ruins but does not bring her any comfort. The living creatures around the area regard it merely as shrieking winds." ] }, { "Id": 87, "ActionId": 88, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": "RImgBg1Disable", "BeginDelay": null, "EndDelay": null, "Params": [ "Still being corroded by the Punishing Virus, she raises her weapon and uses all of her strength to strike the Ascendant whom she thought was an angel\u2014" ] }, { "Id": 88, "ActionId": 89, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ "Assets/Product/Texture/Image/BgStory/BgStory0.png" ] }, { "Id": 89, "ActionId": 90, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ "After that, Liadrin's projection vanishes." ] } ]