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Can't mistake the smell.", "Params[4]":"1", "Params[5]":null, "Params[6]":null, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":128, "ActionId":124, "NextActionId":null, "Type":302, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":null, "Params[2]":"...Is this how Cerberus operate?", "Params[3]":"125", "Params[4]":null, "Params[5]":null, "Params[6]":null, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":129, "ActionId":125, "NextActionId":null, "Type":301, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":null, "Params[2]":"Vera", "Params[3]":"What do you want? Pack it up in a nice package and ship it to Asimov for analysis? Or are there other insights you want to share, Commandant?", "Params[4]":"1", "Params[5]":null, "Params[6]":null, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":130, "ActionId":126, "NextActionId":null, "Type":302, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":null, "Params[2]":"Can I take a look at the whole thing?", "Params[3]":"127", "Params[4]":null, "Params[5]":null, "Params[6]":null, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":131, "ActionId":127, "NextActionId":null, "Type":202, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":"1", "Params[2]":"2", "Params[3]":"3", "Params[4]":null, "Params[5]":null, "Params[6]":1.0, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":132, "ActionId":128, "NextActionId":null, "Type":301, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":null, "Params[2]":null, "Params[3]":"Vera picks up the damaged mechanoid and spins it around.", "Params[4]":null, "Params[5]":null, "Params[6]":null, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":133, "ActionId":129, "NextActionId":null, "Type":301, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":null, "Params[2]":null, "Params[3]":"Rusty as it is, you can still vaguely recognize the few pointed objects inside its mutilated frame. 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You surmise that it would have been connected with \"legs\" that support the orb's body based on the configuration of its couplings.", "Params[4]":null, "Params[5]":null, "Params[6]":null, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":135, "ActionId":131, "NextActionId":null, "Type":301, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":null, "Params[2]":null, "Params[3]":"\u2014This kind of analysis is usually done by Lee, you think. 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