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It must take way more effort to maintain the Constructs than to operate on humans.", "Params[4]":2.0, "Params[5]":null, "Params[6]":null, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":31, "ActionId":31, "NextActionId":null, "Type":301, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":null, "Params[2]":"Security Guard A", "Params[3]":"They are all staff in the Star of Life. Why don't they consider a change of position?", "Params[4]":1.0, "Params[5]":null, "Params[6]":null, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":32, "ActionId":32, "NextActionId":null, "Type":301, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":null, "Params[2]":"Security Guard B", "Params[3]":"It's not as easy as you think. Medical research involving human subjects is way different from Construct maintenance. It's highly unlikely that a change of position would be allowed.", "Params[4]":2.0, "Params[5]":null, "Params[6]":null, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":33, "ActionId":33, "NextActionId":null, "Type":301, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":null, "Params[2]":"Security Guard B", "Params[3]":"I guess that guy would end up muddling through with a small salary or find a job at Cosmos Industries.", "Params[4]":2.0, "Params[5]":null, "Params[6]":null, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":34, "ActionId":34, "NextActionId":null, "Type":301, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":null, "Params[2]":"Security Guard B", "Params[3]":"But it's perfectly normal. 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The broken frames will be able to fight again after being repaired and adjusted.", "Params[4]":2.0, "Params[5]":null, "Params[6]":null, "Params[7]":null, "Params[8]":null, "Params[9]":null, "Params[10]":null, "Params[11]":null, "Params[12]":null, "Params[13]":null, "Params[14]":null, "Params[15]":null, "Params[16]":null, "Params[17]":null, "Params[18]":null, "Params[19]":null, "Params[20]":null, "Params[21]":null, "Params[22]":null, "Params[23]":null, "Params[24]":null, "Params[25]":null }, { "Id":37, "ActionId":37, "NextActionId":null, "Type":301, "IsBlock":null, "IsEnd":null, "BeginAnim":null, "EndAnim":null, "BeginDelay":null, "EndDelay":null, "Params[1]":null, "Params[2]":"Security Guard B", "Params[3]":"It takes resources and time to build a new frame. How would you make up for the troops' shortage while waiting for the new frame? 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