[ { "Id": 1, "FightEventId": 200070, "SubRuneId": [ 1, 2, 3 ], "Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSufu.png", "Name": "Constrict", "Desc": "30% chance to deal 125% DMG and stun the target for 3s after a 3-Ping. 10s cooldown. Cooldown is determined separately for each character.", "Brief": "Dealing DMG with a 3-Ping has a 30% chance to deal 125% DMG and stun the target", "Color": "FF5887" }, { "Id": 2, "FightEventId": 200074, "SubRuneId": [ 4, 5, 6 ], "Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconFusu.png", "Name": "Recovery", "Desc": "Enters a \"Recovery\" state for 8s after a 3-Ping. Recover 1% HP every second. Cooldown is 15s and is determined separately for each character.", "Brief": "Enters a \"Recovery\" state for 8s after a 3-Ping. Recover 1% HP every second.", "Color": "59F5FF" }, { "Id": 3, "FightEventId": 200078, "SubRuneId": [ 7, 8, 9 ], "Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconYinli.png", "Name": "Gravity", "Desc": "Enters an \"Overload\" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%. Cooldown is 15s and is determined separately for each character.", "Brief": "Enters an \"Overload\" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%", "Color": "AFCCF0" }, { "Id": 4, "FightEventId": 200082, "SubRuneId": [ 10, 11, 12 ], "Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconChaosuan.png", "Name": "Matrix", "Desc": "After a 3-Ping, inflict the target with \"Freeze\" (triggers once per second). Each stack decreases Movement Speed by 10%. After 5 stacks, trigger Matrix and remove stacks. Cooldown is 5s.", "Brief": "After a 3-Ping, inflict the target with \"Freeze\" and reduce Movement Speed with each stack. After 5 stacks, trigger Matrix.", "Color": "106FFF" }, { "Id": 5, "FightEventId": 200086, "SubRuneId": [ 13, 14, 15 ], "Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconMicai.png", "Name": "Camouflage", "Desc": "Recovers Dodge Gauge by 200 after a 3-Ping", "Brief": "Recovers Dodge Gauge by 200 after a 3-Ping", "Color": "FFFD6C" }, { "Id": 6, "FightEventId": 200090, "SubRuneId": [ 16, 17, 18 ], "Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconWenliu.png", "Name": "Turbulence", "Desc": "Generate a random number every 15s and gain the according effect: [0-24] DMG from spending Signal Orbs +30%; [25-49] Signature DMG +30%; [50-74] Basic Attack DMG +30%; [75-89] Trigger the above effect; [90-98] Character DMG -50%; [99] Deduct 100% HP from the current character.", "Brief": "In battle, randomly roll Destiny Points every 15s and obtain buffs corresponding to the value.", "Color": "FFFFFF" }, { "Id": 7, "FightEventId": 200094, "SubRuneId": [ 19, 20, 21 ], "Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSilie.png", "Name": "Rip", "Desc": "Enters a \"Shadow Dance\" state for 8s after a 3-Ping. In this state, all DMG will follow with 15% additional DMG that will be added to the combo. Cooldown is 15s and is determined separately for each character.", "Brief": "Enters a \"Shadow Dance\" state for 8s after a 3-Ping, inflicts additional DMG in combos.", "Color": "BB59FF" }, { "Id": 8, "FightEventId": 200098, "SubRuneId": [ 22, 23, 24 ], "Icon": "Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconXushi.png", "Name": "Preparation", "Desc": "Enters a \"Preparation\" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown by 0.5s. Effect triggers in 1s intervals. Each trigger refreshes the timer on \"Preparation\".", "Brief": "Enters \"Preparation\" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown.", "Color": "FFC052" } ]