-- 大秘境区域异常点(多队伍作战层)格子
local XUiGridRiftChapterOutliers = XClass(nil, "XUiGridRiftChapterOutliers")
function XUiGridRiftChapterOutliers:Ctor(ui, rootUi)
self.RootUi2D = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiGridRiftChapterOutliers:UpdateData(xFightLayer)
self.XFightLayer = xFightLayer
local strName = nil
-- 状态
if self.XFightLayer:CheckHasLock() then
self.GameObject:SetActiveEx(false)
return
elseif self.XFightLayer:CheckHasPassed() then
strName = string.format("%sKM", xFightLayer:GetId())
else
strName = string.format("%sKM", xFightLayer:GetId())
end
self.TxtNum.text = strName
self.GameObject:SetActiveEx(true)
end
return XUiGridRiftChapterOutliers