local XUiBattleRoleRoomDefaultProxy = require("XUi/XUiNewRoomSingle/XUiBattleRoleRoomDefaultProxy") ---@class XUiKillZoneBattleRoleRoom : XUiBattleRoleRoomDefaultProxy local XUiKillZoneBattleRoleRoom = XClass(XUiBattleRoleRoomDefaultProxy, "XUiKillZoneBattleRoleRoom") ---@param team XTeam function XUiKillZoneBattleRoleRoom:Ctor(team, stageId) self.Team = team self.StageId = stageId end function XUiKillZoneBattleRoleRoom:GetRoleDetailProxy() return require("XUi/XUiKillZone/Battle/XUiKillZoneBattleRoomRoleDetail") end function XUiKillZoneBattleRoleRoom:GetAutoCloseInfo() local endTime = XDataCenter.KillZoneManager.GetEndTime() return true, endTime, function(isClose) if isClose then XDataCenter.KillZoneManager.OnActivityEnd() end end end function XUiKillZoneBattleRoleRoom:GetTipDescs() return { XUiHelper.GetText("KillZoneTeamRoleLimitTip") } end function XUiKillZoneBattleRoleRoom:EnterFight(team, stageId, challengeCount, isAssist) local stageConfig = XDataCenter.FubenManager.GetStageCfg(stageId) XDataCenter.FubenManager.EnterFight(stageConfig, team:GetId(), isAssist, challengeCount) end function XUiKillZoneBattleRoleRoom:AOPOnStartAfter(rootUi) rootUi.BtnTeamPrefab.gameObject:SetActiveEx(false) -- 隐藏队伍预设 end function XUiKillZoneBattleRoleRoom:AOPOnCharacterClickBefore(rootUi, index) local entityId = rootUi.Team:GetEntityIdByTeamPos(index) local entityCount = rootUi.Team:GetEntityCount() -- 只能上阵一个角色 if not XTool.IsNumberValid(entityId) and entityCount >= 1 then XUiManager.TipText("KillZoneTeamRoleLimitTip") return true end return false end function XUiKillZoneBattleRoleRoom:AOPOnClickFight(rootUi) local entityCount = rootUi.Team:GetEntityCount() if entityCount > 1 then XUiManager.TipText("KillZoneTeamRoleLimitTip") return true end return false end return XUiKillZoneBattleRoleRoom