---@class XGoldenMinerComponentStone local XGoldenMinerComponentStone = XClass(nil, "XGoldenMinerComponentStone") function XGoldenMinerComponentStone:Ctor() ---该抓取物基本分数 self.Score = 0 ---该抓取物当前分数(受Buff影响) self.CurScore = 0 ---该抓取物基本重量 self.Weight = 0 ---该抓取物当前实际重量(受Buff影响) self.CurWeight = 0 self.BornDelayTime = 0 self.AutoDestroyTime = 0 self.BeDestroyTime = 0 self.HideTime = 0 ---抓取物对象根节点 ---@type UnityEngine.Transform self.Transform = false ---未被抓是携带物根节点 ---@type UnityEngine.Transform self.CarryItemParent = false ---被抓取时携带物根节点 ---@type UnityEngine.Transform self.GrabCarryItemParent = false ---@type UnityEngine.Collider2D self.Collider = false ---@type UnityEngine.Collider2D self.BoomCollider = false ---@type XGoInputHandler self.GoInputHandler = false end return XGoldenMinerComponentStone