---@class XUiButtonLua local XUiButton = XClass(nil, "XUiButton") function XUiButton:Ctor(xButton) self._Button = xButton self._List = { (not XTool.UObjIsNil(xButton.NormalObj)) and xButton.NormalObj or nil, (not XTool.UObjIsNil(xButton.PressObj)) and xButton.PressObj or nil, (not XTool.UObjIsNil(xButton.PressCloseObj)) and xButton.PressCloseObj or nil, (not XTool.UObjIsNil(xButton.SelectObj)) and xButton.SelectObj or nil, (not XTool.UObjIsNil(xButton.SelectCloseObj)) and xButton.SelectCloseObj or nil, (not XTool.UObjIsNil(xButton.DisableObj)) and xButton.DisableObj or nil, (not XTool.UObjIsNil(xButton.TagObj)) and xButton.TagObj or nil, (not XTool.UObjIsNil(xButton.ReddotObj)) and xButton.ReddotObj or nil, } end function XUiButton:SetText(uiName, value) for i, gameObject in pairs(self._List) do local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "Text") if ui then ui.text = value end end end function XUiButton:SetRawImage(uiName, value) for i, gameObject in pairs(self._List) do local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "RawImage") if ui then ui:SetRawImage(value) end end end function XUiButton:SetActive(uiName, value) for i, gameObject in pairs(self._List) do local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "Transform") if ui then ui.gameObject:SetActiveEx(value) end end end function XUiButton:SetFillAmount(uiName, value) for i, gameObject in pairs(self._List) do local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "Image") if ui then ui.fillAmount = value end end end return XUiButton