require("XConfig/XConfigCenter") XCerberusGameConfig = XConfigCenter.CreateTableConfig(XCerberusGameConfig, "XCerberusGameConfig", "Fuben/CerberusGame") --============= --配置表枚举 --TableName : 表名,对应需要读取的表的文件名字,不写即为枚举的Key字符串 --TableDefindName : 表定于名,默认同表名 --ReadFuncName : 读取表格的方法,默认为ReadByIntKey --ReadKeyName : 读取表格的主键名,默认为Id --DirType : 读取的文件夹类型XConfigCenter.DirectoryType,默认是Share --LogKey : GetCfgByIdKey方法idKey找不到时所输出的日志信息,默认是唯一Id --============= XCerberusGameConfig.TableKey = enum({ CerberusGameActivity = {}, CerberusGameChallenge = {}, CerberusGameChapter = {}, CerberusGameCommunication = {}, CerberusGameStoryLine = {}, CerberusGameStoryPoint = {}, CerberusGameCharacterInfo = { DirType = XConfigCenter.DirectoryType.Client }, CerberusGameBoss = { DirType = XConfigCenter.DirectoryType.Client }, -- 挑战模式boss表 CerberusGameRole = { DirType = XConfigCenter.DirectoryType.Client }, -- 角色池 }) XCerberusGameConfig.ChapterIdIndex = { Story = 1, Challenge = 2, } XCerberusGameConfig.StageDifficulty = { Normal = 1, Hard = 2, } XCerberusGameConfig.StoryPointType = { Story = 1, Communicate = 2, Battle = 3, } XCerberusGameConfig.StoryPointShowType = { [1] = "GirdStageFight", [2] = "GirdStageFightSpecial", [3] = "GridBossPrefab", [4] = "GridStory1", [5] = "GridStory2", } -- 默认队伍 XCerberusGameConfig.ChallengeStageStar = { [0] = "CerberusGameChallengeStageStar0", [1] = "CerberusGameChallengeStageStar1", [2] = "CerberusGameChallengeStageStar2", [3] = "CerberusGameChallengeStageStar3", } local ChallegeIdListByDifficulty = {} function XCerberusGameConfig.CheckIsChallengeStage(stageId) return XCerberusGameConfig.GetAllConfigs(XCerberusGameConfig.TableKey.CerberusGameChallenge)[stageId] end function XCerberusGameConfig.GetChallegeIdListByDifficulty(difficulty) return ChallegeIdListByDifficulty[difficulty] end function XCerberusGameConfig.Init() XCerberusGameConfig.CreateChallegeIdListByDifficulty() end function XCerberusGameConfig.CreateChallegeIdListByDifficulty() local allConfig = XCerberusGameConfig.GetAllConfigs(XCerberusGameConfig.TableKey.CerberusGameBoss) for k, bossCfg in pairs(allConfig) do for i, stageId in pairs(bossCfg.StageId) do if XTool.IsTableEmpty(ChallegeIdListByDifficulty[i]) then ChallegeIdListByDifficulty[i] = {} end table.insert(ChallegeIdListByDifficulty[i], stageId) end end end