[ { "Id": 1, "Name": "Punishing Storm 1", "Desc": "Punishing Storm 1 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 2, "Name": "Punishing Storm 2", "Desc": "Punishing Storm 2 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 3, "Name": "Punishing Storm 3", "Desc": "Punishing Storm 3 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 4, "Name": "Punishing Storm 4", "Desc": "Punishing Storm 4 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 5, "Name": "Punishing Storm 5", "Desc": "Punishing Storm 5 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 6, "Name": "Punishing Storm 6", "Desc": "Punishing Storm 6 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 7, "Name": "Punishing Storm 7", "Desc": "Punishing Storm 7 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 8, "Name": "Punishing Storm 8", "Desc": "Punishing Storm 8 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 9, "Name": "Punishing Storm 9", "Desc": "Punishing Storm 9 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 10, "Name": "Punishing Storm 10", "Desc": "Punishing Storm 10 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 11, "Name": "Punishing Storm 11", "Desc": "Punishing Storm 11 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 12, "Name": "Punishing Storm 12", "Desc": "Punishing Storm 12 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 13, "Name": "Punishing Storm 13", "Desc": "Punishing Storm 13 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 14, "Name": "Punishing Storm 14", "Desc": "Punishing Storm 14 buff Instructions", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": 1.0 }, { "Id": 1000, "Name": "Close Combat", "Desc": "During Simulation, the attacks that the deployable Constructs can perform will be limited.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 1001, "Name": "Fire Intrusion", "Desc": "During Simulation, only certain types of Constructs can be deployed.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 1002, "Name": "Repair Intrusion", "Desc": "During Simulation, only certain types of Constructs can be deployed.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 1003, "Name": "Protection Intrusion", "Desc": "During Simulation, only certain types of Constructs can be deployed.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 1100, "Name": "Vitality", "Desc": "Enemies will have more HP in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 1101, "Name": "Strike", "Desc": "During Simulation, enemies' ATK will be increased.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 1103, "Name": "Perseverance", "Desc": "During Simulation, enemies will take less Physical DMG.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 1104, "Name": "Overload", "Desc": "During Simulation, the enemies will become more powerful.", "BuffLv": [ null, 1, 2.0, 3.0, 4.0, 5.0 ], "IsStress": 1.0 }, { "Id": 1105, "Name": "Sprint", "Desc": "During Simulation, Movement Speed of enemies will increase.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 1106, "Name": "Rigidity", "Desc": "During Simulation, enemies will be enhanced in particular situations.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 1107, "Name": "Overload", "Desc": "During Simulation, the enemies will become more powerful.", "BuffLv": [ null, 1, 2.0, 3.0, 4.0, 5.0 ], "IsStress": 1.0 }, { "Id": 1113, "Name": "Fairy", "Desc": "Enemies take less Elemental DMG in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 1114, "Name": "Rigidity", "Desc": "During Simulation, enemies will be enhanced in particular situations.", "BuffLv": [ null, 2, 3.0, null, null, null ], "IsStress": null }, { "Id": 1200, "Name": "Frailty", "Desc": "During Simulation, Constructs' maximum HP will be reduced.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 1205, "Name": "Gravity Adaptation", "Desc": "Movement Speed of Constructs will decrease in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 1210, "Name": "Neurasthenia", "Desc": "During Simulation, the farther the Construct from the enemy, the less DMG will be dealt.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 1211, "Name": "Force Field Intrusion", "Desc": "During Simulation, the closer the Construct from the enemy, the less DMG will be dealt.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 1212, "Name": "Isolation", "Desc": "During Simulation, Constructs' QTE cooldown will be increased.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 1213, "Name": "Precise Planning", "Desc": "Limit of Dodge Gauge will be reduced in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 1215, "Name": "Dominator", "Desc": "The enemies' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 1300, "Name": "Lightning Bolt", "Desc": "During Simulation, a thunderstorm will appear.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 1305, "Name": "Support Blockage", "Desc": "Healing effects for Constructs will be reduced.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 1307, "Name": "Boiling Mind", "Desc": "During Simulation, all deployed Constructs will lose HP in every second.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 1308, "Name": "Black Fog", "Desc": "During Simulation, Constructs on field will take Physical DMG at intervals.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2100, "Name": "Strike Armor", "Desc": "During Simulation, Constructs' maximum HP will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2101, "Name": "Weapon Reloading", "Desc": "ATK of the deployed Constructs will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2110, "Name": "Fighting Will", "Desc": "ATK of the deployed Constructs will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2111, "Name": "Joint Warfare", "Desc": "During Simulation, you can trigger the QTE of the other two constructs at the same time.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2112, "Name": "High Morale", "Desc": "During Simulation, DMG of Constructs will increase under certain conditions.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2113, "Name": "Area Healing", "Desc": "During Simulation, Constructs will be healed under certain conditions.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2121, "Name": "Fire Amplifier", "Desc": "During Simulation, Constructs' Fire DMG will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2122, "Name": "Lightning Amplifier", "Desc": "During Simulation, Constructs' Lightning DMG will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2123, "Name": "Ice Amplifier", "Desc": "During Simulation, Constructs' Ice DMG will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2126, "Name": "New Armor", "Desc": "During Simulation, the deployed Constructs will gain additional DMG reduction.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2127, "Name": "New Armor", "Desc": "During Simulation, the deployed Constructs will gain additional DMG reduction.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2205, "Name": "Quick Healing", "Desc": "During Simulation, the healing effect for the deployed Constructs will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2206, "Name": "Rhythm Strike", "Desc": "During Simulation, DMG of Constructs will increase under certain conditions.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2207, "Name": "Additional Support", "Desc": "During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2208, "Name": "Accumulation", "Desc": "During Simulation, DMG of Constructs will increase under certain conditions.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2209, "Name": "Elemental Growth", "Desc": "During Simulation, Elemental DMG of the deployed Constructs will increase.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2210, "Name": "Surprise Attack", "Desc": "During Simulation, DMG of Constructs will increase under certain conditions.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2211, "Name": "Elemental Blessing", "Desc": "During Simulation, Elemental DMG dealt by the Construct will be increased under certain conditions.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2212, "Name": "Offensive Defense", "Desc": "During Simulation, DMG dealt by Tank-type Constructs will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2213, "Name": "Turtle Shell", "Desc": "During Simulation, Tank-type Constructs will gain Extra DMG Reduction.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2214, "Name": "Element Banquet", "Desc": "During Simulation, Elemental DMG of the deployed Constructs will increase.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2215, "Name": "Element Banquet", "Desc": "During Simulation, Elemental DMG of the deployed Constructs will increase.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2216, "Name": "Pyroblast", "Desc": "During Simulation, Constructs' Fire DMG will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2217, "Name": "Blade Dance", "Desc": "During Simulation, Constructs' Physical DMG will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2218, "Name": "Thundering Pulse", "Desc": "During Simulation, Constructs' Lightning DMG will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2219, "Name": "Chain Attack", "Desc": "During Simulation, DMG dealt by the controlling Construct will be increased under certain conditions.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2220, "Name": "Chain Healing", "Desc": "During Simulation, the controlling Construct gains a healing bonus under certain conditions.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2221, "Name": "Megamorph", "Desc": "During Simulation, Constructs' maximum HP will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2222, "Name": "Extra Reloading", "Desc": "During Simulation, Constructs on field will gain an extra Signal Orb under certain conditions.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2223, "Name": "Basic Boost", "Desc": "During Simulation, certain types of DMG dealt by the Constructs on field will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2224, "Name": "Charging Boost", "Desc": "Deployed members will accumulate their energy faster in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2225, "Name": "Evasion Boost", "Desc": "Deployed Constructs will have their Dodge Gauge Limit increased in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2226, "Name": "Evasion Boost", "Desc": "Deployed Transcendants will have their Dodge Gauge Limit increased in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2227, "Name": "Charging Boost", "Desc": "Deployed members will accumulate their energy faster in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2228, "Name": "Red Orb Boost ", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2229, "Name": "Yellow Orb Boost ", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2230, "Name": "Blue Orb Boost ", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2231, "Name": "Sprint ", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2232, "Name": "Extra Healing ", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2233, "Name": "Storage Strategy", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2234, "Name": "Stick Together", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2235, "Name": "My Turn", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2236, "Name": "Ping to Heal", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2237, "Name": "Psychic Deflection", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2238, "Name": "Like Mountain", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2239, "Name": "Resupply Signal", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2240, "Name": "Elemental Attack", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2241, "Name": "Absorption", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2242, "Name": "Fire Resistance", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2243, "Name": "Blood Draining", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2244, "Name": "Emergency Infusion", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2245, "Name": "Growth Hormones", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2246, "Name": "Team Cooperation", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2247, "Name": "Heavy Shield", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2248, "Name": "Spring Up", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2249, "Name": "Hysteria", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2250, "Name": "Enhanced Circuits", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2251, "Name": "Healing Nova ", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2252, "Name": "Energy Armor", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2253, "Name": "Resurrection Armor", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2254, "Name": "Wings \u03b1", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2255, "Name": "Wings \u03b2", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2256, "Name": "Wings \u0394", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2257, "Name": "Graceful Bounty", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2258, "Name": "Untouchable", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 2259, "Name": "Self Heal", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3107, "Name": "Agile", "Desc": "During Simulation, Movement Speed of enemies will increase under certain conditions.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3200, "Name": "Immovable", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3201, "Name": "Recovery", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3202, "Name": "Shield", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3203, "Name": "Berserk", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3204, "Name": "Bomb", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3206, "Name": "Barrier", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3207, "Name": "Radiation", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3208, "Name": "Closed Loop", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3209, "Name": "Blessing", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3210, "Name": "Solitude", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3211, "Name": "Commander", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3212, "Name": "Penetration", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3213, "Name": "Lightning Shield", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3214, "Name": "Wave Motion", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3215, "Name": "Lightning Mine", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3216, "Name": "Stealth", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3217, "Name": "Radiation", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 2, 3.0, null, null, null ], "IsStress": null }, { "Id": 3218, "Name": "Recovery", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 2, 3.0, null, null, null ], "IsStress": null }, { "Id": 3300, "Name": "Flash", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3302, "Name": "Division", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3303, "Name": "Black Hole", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3306, "Name": "Freeze", "Desc": "During Simulation, enemies will gain Ice Elemental Augmentation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3309, "Name": "Icicle", "Desc": "Unleashes an icicle to interfere with the target's actions in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3310, "Name": "Deterioration", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3311, "Name": "Invasion", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3312, "Name": "Backfire", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3313, "Name": "Vision Interference", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3314, "Name": "Smoke Mine", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3315, "Name": "Combustion Mine", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3316, "Name": "Defense Order", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3317, "Name": "Disconnected Link", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, 2.0, null, null, null ], "IsStress": null }, { "Id": 3318, "Name": "Temperature Disorder", "Desc": "During Simulation, certain types of DMG dealt by the Constructs on field will be increased.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3319, "Name": "Bombs Galore", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3320, "Name": "Dark", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3321, "Name": "Beacon", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3322, "Name": "Thunderclap", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3323, "Name": "Bloodlust", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3324, "Name": "Dark", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3325, "Name": "Freeze", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3326, "Name": "Environment Affix", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3327, "Name": "Environment Affix", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3328, "Name": "Environment Affix", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3329, "Name": "Environment Affix", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3330, "Name": "Environment Affix", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3331, "Name": "Environment Affix", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3332, "Name": "Environment Affix", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3333, "Name": "Environment Affix", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3334, "Name": "Nightmare", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3335, "Name": "Undying", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3336, "Name": "Cross Inverter", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3338, "Name": "Environment Affix", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3339, "Name": "Battle Cry", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3340, "Name": "Gravitational Pull", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3341, "Name": "Elemental Reaction", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3342, "Name": "Local Burn", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3343, "Name": "Ascnet", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3344, "Name": "Ascendant Arrival", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3345, "Name": "Chomper", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3346, "Name": "Hetero-Resonance", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3347, "Name": "Reborn", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3348, "Name": "E-Screen Defense", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3349, "Name": "E-Screen Overload", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3350, "Name": "Hetero-Radiation", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3351, "Name": "Infect", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3352, "Name": "Familiar", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3353, "Name": "Burning Mark", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3354, "Name": "Rising Tide", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3355, "Name": "Awaken", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3356, "Name": "Stealth Mark", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3357, "Name": "Dirge", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3358, "Name": "Four Signs", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3359, "Name": "Buoy", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3360, "Name": "Nature Poetry", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3361, "Name": "Apocalypse", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3362, "Name": "Obsession", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3363, "Name": "Parasitize", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3364, "Name": "Evolve", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3365, "Name": "Tarnish", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3366, "Name": "Antibody", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3367, "Name": "Constrict", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3368, "Name": "The Land of Blood Thirst", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3369, "Name": "Two Sharks One Heart", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3370, "Name": "Sublimate", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3371, "Name": "Fusion", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3372, "Name": "Leader", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3373, "Name": "Legacy", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3374, "Name": "Linking Oath", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3375, "Name": "Noble Sacrifice", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3376, "Name": "Phase I - Judgement", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3377, "Name": "Agent of Willpower", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3378, "Name": "Phase II - Purge", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3379, "Name": "Cognitive Overload", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3380, "Name": "No Time to Lose", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3381, "Name": "Abyss", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3382, "Name": "Soul Ripper", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3383, "Name": "Shackle Breaker", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3384, "Name": "Emergency Retreat", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3385, "Name": "Last Barrage", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3386, "Name": "Reinforcing Grizzlies", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3387, "Name": "Null Heal", "Desc": "After Voodoo goes into Defensive Mode, characters cannot be healed.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3388, "Name": "Legacy", "Desc": "The enhancement effects of Voodoo won't be cleared.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3389, "Name": "Inevitable Choice", "Desc": "In Defensive Mode, when a minion is eliminated, Voodoo will directly absorb another minion.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3390, "Name": "Radiation", "Desc": "In Defensive Mode, Voodoo deals damage to characters over time.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3391, "Name": "Defensive Phase", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3392, "Name": "The First Round of Evolution", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3393, "Name": "The Second Round of Evolution", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3394, "Name": "Final Evolution 1", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3395, "Name": "Final Evolution 2", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3396, "Name": "Power of Horn", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3397, "Name": "Polar Ram", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3398, "Name": "Reversed Shockwave", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3399, "Name": "The Mighty Ox!", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3400, "Name": "Strong Ox", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3401, "Name": "Blinking Mine", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3402, "Name": "Dragon Breath Device", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3403, "Name": "Strength of Ox", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3404, "Name": "Refinement - Crit", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3405, "Name": "Refinement - Heal", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3406, "Name": "Refinement - CD", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3407, "Name": "Polarized Defense", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3408, "Name": "Final Judgment", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3409, "Name": "Elemental Corruption", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3410, "Name": "Berserk Dragon", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3411, "Name": "Elemental Drain", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3412, "Name": "Elemental Incarnate", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3413, "Name": "Elemental Discharge", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3414, "Name": "Final Judgment", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3415, "Name": "Steel Module", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3416, "Name": "Shield Module", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3417, "Name": "Spread Module", "Desc": "Deployed members' abilities will be enhanced in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3418, "Name": "Stealth Bombardment", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3419, "Name": "Energy Refine", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3420, "Name": "Energy Max", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3421, "Name": "Luminous Evolution", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3422, "Name": "Accel Time", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3423, "Name": "Harden", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3424, "Name": "Assimilate", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3425, "Name": "Wrath", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3426, "Name": "Demon Bane's Might", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3427, "Name": "Heaven Breaker's Guard", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3428, "Name": "God Slayer's Techniques", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3429, "Name": "Rematch", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3430, "Name": "Visual Enhancement", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3431, "Name": "Drain Power", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3432, "Name": "Lunar Character I", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3433, "Name": "Lunar Character II", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3434, "Name": "Flexible Strategy", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3435, "Name": "Bounce Back", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3436, "Name": "Heating Up", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3437, "Name": "Withstand", "Desc": "Enemies' Finisher Gauge loss will decrease in Simulation.", "BuffLv": [ null, 1, 2.0, 3.0, null, null ], "IsStress": null }, { "Id": 3438, "Name": "Shield Absorption", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3439, "Name": "Mechanical Domination", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3440, "Name": "Energy Boost", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3441, "Name": "Arm Augmentation", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3442, "Name": "Dynamic Calibration", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3443, "Name": "Resect", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3444, "Name": "Residuals", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3445, "Name": "Four Great Powers", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3446, "Name": "Decision", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3447, "Name": "Vulnerability Boost", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3448, "Name": "Infection Spreading", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3449, "Name": "Elimination of Anomalies", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3450, "Name": "Burning Method", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3451, "Name": "Beyond Evolution", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3452, "Name": "Bravery", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3453, "Name": "Power Capture", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3454, "Name": "Life Drain", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3455, "Name": "Power", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3456, "Name": "The True Power", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3457, "Name": "Precise Planning - \u03b2", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3458, "Name": "Soul Meltdown", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3460, "Name": "Evolution Experiment", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3461, "Name": "The True Power", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3462, "Name": "Soul Pull", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3463, "Name": "Pull Break", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 4000, "Name": "Bloodlust", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3470, "Name": "Strategic Shift", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3471, "Name": "Control Freak", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3472, "Name": "Powerful Minion", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3473, "Name": "Armor Deprivation", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3474, "Name": "Twist the Knife", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3475, "Name": "Twins", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3476, "Name": "Hyperspace Domination", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3477, "Name": "Annihilation", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3478, "Name": "Resistance", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3479, "Name": "Flexible Strategy", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3480, "Name": "Time Phantom", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3481, "Name": "Distortion Matrix", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3482, "Name": "Energy Absorption", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3483, "Name": "Ultimate Boost", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3484, "Name": "Body of Suffering", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3485, "Name": "Pillar of Torture", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3486, "Name": "Cocoon of Pain", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3487, "Name": "Thorn Spike", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3488, "Name": "Call for Healing", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3489, "Name": "Combo Strike", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3490, "Name": "On My Order!", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3491, "Name": "Versatile Dottie!", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3492, "Name": "Pillar of Torture", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3493, "Name": "Cocoon of Pain", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3494, "Name": "Magic Boost", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3495, "Name": "Sea", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3496, "Name": "Magic Distribution", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3497, "Name": "Witch Power", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3498, "Name": "Delicious Mermaid", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3500, "Name": "Deadly Grasp", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3501, "Name": "Kowloong Trap", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3502, "Name": "Deafening Roar", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3503, "Name": "Healing Wave", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3504, "Name": "Agility", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3505, "Name": "Real-Man Domain", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3506, "Name": "Dragon Field", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3507, "Name": "Dragon Ravage", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3508, "Name": "Reloading", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3509, "Name": "Green Voiceprint", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3510, "Name": "Yellow Voiceprint", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3511, "Name": "Red Voiceprint", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3512, "Name": "Blindness", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3513, "Name": "Rapid Blindness", "Desc": "Enemies will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": 1.0 }, { "Id": 3514, "Name": "Speed of Red", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null }, { "Id": 3515, "Name": "Might of Green", "Desc": "Deployed members will gain extra enhancement in Simulation.", "BuffLv": [ null, 1, null, null, null, null ], "IsStress": null } ]