local XUiGridStrongholdPlugin = XClass(nil, "XUiGridStrongholdPlugin") function XUiGridStrongholdPlugin:Ctor(ui, clickCb) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) if self.BtnClick then self.BtnClick.CallBack = clickCb end self.Effect.gameObject:SetActiveEx(false) end function XUiGridStrongholdPlugin:Refresh(plugin, isAllPluginEmpty, doNotShowEffect) self.Plugin = plugin self.PanelEmpty.gameObject:SetActiveEx(isAllPluginEmpty) self.PanelPlugin.gameObject:SetActiveEx(not isAllPluginEmpty) local icon = plugin:GetIcon() self.RImgIcon:SetRawImage(icon) local count = plugin:GetCount() self.TxtNum.text = "x" .. count if not doNotShowEffect and not isAllPluginEmpty then self.Effect.gameObject:SetActiveEx(false) self.Effect.gameObject:SetActiveEx(true) end end return XUiGridStrongholdPlugin