local XUiPurchaseYKListItem = XClass(nil, "XUiPurchaseYKListItem") function XUiPurchaseYKListItem:Ctor(ui,uiRoot) self.GameObject = ui.gameObject self.Transform = ui.transform self.UiRoot = uiRoot XTool.InitUiObject(self) end -- 更新数据 function XUiPurchaseYKListItem:OnRefresh(itemData) if not itemData then return end self.ItemData = itemData end function XUiPurchaseYKListItem:Init(uiRoot,parent) self.UiRoot = uiRoot self.Parent = parent end return XUiPurchaseYKListItem