local XUiDrawActivityLog = XLuaUiManager.Register(XLuaUi, "UiDrawActivityLog") local BtnMaxCount = 3 local ProbMax = 5 local TypeText = {} local IsInit = {} local AnimeNames = {} local InitFunctionList = {} local TimestampToGameDateTimeString = XTime.TimestampToGameDateTimeString local DrawLogLimit = CS.XGame.ClientConfig:GetInt("DrawLogLimit") function XUiDrawActivityLog:OnStart(gachaId, selectIndex, organizeRule) self.GachaId = gachaId self.SelectIndex = selectIndex or 1 self.OrganizeRule = organizeRule self.BtnTanchuangClose.CallBack = function() self:OnBtnTanchuangClose() end self.BtnClose.CallBack = function() self:OnBtnTanchuangClose() end InitFunctionList = { function() self:InitBaseRulePanel() end, function() self:InitDrawPreview() end, function() self:InitDrawLogListPanel() end, } IsInit = {false, false, false, false } AnimeNames = { "QieHuanOne", "QieHuanTwo", "QieHuanThree", "QieHuanFour" } self:SetTypeText() self:InitBtnTab() end function XUiDrawActivityLog:SetTypeText() TypeText[XArrangeConfigs.Types.Item] = CS.XTextManager.GetText("TypeItem") TypeText[XArrangeConfigs.Types.Character] = function(templateId) local characterType = XCharacterConfigs.GetCharacterType(templateId) if characterType == XCharacterConfigs.CharacterType.Normal then return CS.XTextManager.GetText("TypeCharacter") elseif characterType == XCharacterConfigs.CharacterType.Isomer then return CS.XTextManager.GetText("TypeIsomer") end end TypeText[XArrangeConfigs.Types.Weapon] = CS.XTextManager.GetText("TypeWeapon") TypeText[XArrangeConfigs.Types.Wafer] = CS.XTextManager.GetText("TypeWafer") TypeText[XArrangeConfigs.Types.Fashion] = CS.XTextManager.GetText("TypeFashion") TypeText[XArrangeConfigs.Types.Furniture] = CS.XTextManager.GetText("TypeFurniture") TypeText[XArrangeConfigs.Types.HeadPortrait] = CS.XTextManager.GetText("TypeHeadPortrait") TypeText[XArrangeConfigs.Types.ChatEmoji] = CS.XTextManager.GetText("TypeChatEmoji") end function XUiDrawActivityLog:InitDrawLogListPanel() local Rules = self.OrganizeRule or XGachaConfigs.GetGachaRuleCfgById(self.GachaId) local gachaLogList = XDataCenter.GachaManager.GetGachaLogById(self.GachaId) local name local quality local fromName local time local type local PanelObj = {} PanelObj.Transform = self.Panel3.transform XTool.InitUiObject(PanelObj) PanelObj.GridLogHigh.gameObject:SetActiveEx(false) PanelObj.GridLogMid.gameObject:SetActiveEx(false) PanelObj.GridLogLow.gameObject:SetActiveEx(false) PanelObj.TxtEnsureCount.gameObject:SetActiveEx(false)--此处在加上逻辑以后改为根据是否抽干有限道具判断 PanelObj.TxtLogCount.text = CS.XTextManager.GetText("DrawLogCpunt", DrawLogLimit) --if Rules.SpecialBottomMin > 0 and Rules.SpecialBottomMax > 0 then -- PanelObj.TxtEnsureCount.text = Rules.BottomText .. " " .. self.DrawInfo.BottomTimes .. "/(" .. Rules.SpecialBottomMin .. "~" .. Rules.SpecialBottomMax .. ")" --else -- PanelObj.TxtEnsureCount.text = Rules.BottomText .. " " .. self.DrawInfo.BottomTimes .. "/" .. self.DrawInfo.MaxBottomTimes --end for _, v in pairs(gachaLogList) do if v.RewardGoods.ConvertFrom ~= 0 then local fromGoods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.ConvertFrom) local Goods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.TemplateId) quality = fromGoods.Quality quality = quality or 1 fromName = fromGoods.Name if fromGoods.TradeName then fromName = string.format("%s.%s", fromName,fromGoods.TradeName) end name = Goods.Name time = TimestampToGameDateTimeString(v.GachaTime) self:SetLogData(PanelObj, fromName, v.RewardGoods.ConvertFrom, name, time, quality) else local Goods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(v.RewardGoods.TemplateId) quality = Goods.Quality quality = quality or 1 name = Goods.Name if Goods.TradeName then name = string.format("%s.%s", name,Goods.TradeName) end time = TimestampToGameDateTimeString(v.GachaTime) self:SetLogData(PanelObj, name, v.RewardGoods.TemplateId, nil, time, quality) end end end function XUiDrawActivityLog:SetLogData(obj, name, templateId, from, time, quality) local itemType = XArrangeConfigs.GetType(templateId) local go if itemType == XArrangeConfigs.Types.Character then if quality >= XItemConfigs.Quality.Three then go = CS.UnityEngine.Object.Instantiate(obj.GridLogHigh, obj.PanelContent) else go = CS.UnityEngine.Object.Instantiate(obj.GridLogMid, obj.PanelContent) end else if quality == XItemConfigs.Quality.Six then go = CS.UnityEngine.Object.Instantiate(obj.GridLogHigh, obj.PanelContent) elseif quality == XItemConfigs.Quality.Five then go = CS.UnityEngine.Object.Instantiate(obj.GridLogMid, obj.PanelContent) else go = CS.UnityEngine.Object.Instantiate(obj.GridLogLow, obj.PanelContent) end end local tmpObj = {} tmpObj.Transform = go.transform tmpObj.GameObject = go.gameObject XTool.InitUiObject(tmpObj) tmpObj.TxtName.text = name if type(TypeText[itemType]) == "function" then tmpObj.TxtType.text = TypeText[itemType](templateId) else tmpObj.TxtType.text = TypeText[itemType] end if not from then tmpObj.TxtTo.gameObject:SetActiveEx(false) else tmpObj.TxtTo.text = CS.XTextManager.GetText("ToOtherThing", from) end tmpObj.TxtTime.text = time tmpObj.GameObject:SetActiveEx(true) end function XUiDrawActivityLog:InitBaseRulePanel() local rule = self.OrganizeRule or XGachaConfigs.GetGachaRuleCfgById(self.GachaId) local baseRules = rule.BaseRules local baseRuleTitles = rule.BaseRuleTitles self:SetRuleData(baseRules, baseRuleTitles, self.Panel1) end function XUiDrawActivityLog:SetRuleData(rules, ruleTitles, panel) local PanelObj = {} PanelObj.Transform = panel.transform XTool.InitUiObject(PanelObj) PanelObj.PanelTxt.gameObject:SetActiveEx(false) for k, _ in pairs(rules) do local go = CS.UnityEngine.Object.Instantiate(PanelObj.PanelTxt, PanelObj.PanelContent) local tmpObj = {} tmpObj.Transform = go.transform tmpObj.GameObject = go.gameObject XTool.InitUiObject(tmpObj) tmpObj.TxtRuleTittle.text = ruleTitles[k] rules[k] = string.gsub(rules[k], "\\n", "\n") tmpObj.TxtRule.text = rules[k] tmpObj.GameObject:SetActiveEx(true) end end function XUiDrawActivityLog:InitDrawPreview() local PanelObj = {} PanelObj.Transform = self.Panel2.transform XTool.InitUiObject(PanelObj) PanelObj.TxtSp.gameObject:SetActiveEx(false) PanelObj.TxtNor.gameObject:SetActiveEx(false) local list = XDataCenter.GachaManager.GetGachaProbShowById(self.GachaId) if not list then return end for i = 1, #list do local go if list[i].IsRare then go = CS.UnityEngine.Object.Instantiate(PanelObj.TxtSp, PanelObj.PanelSpTxtParent) else go = CS.UnityEngine.Object.Instantiate(PanelObj.TxtNor, PanelObj.PanelNorTxtParent) end local tmpObj = {} tmpObj.Transform = go.transform tmpObj.GameObject = go.gameObject XTool.InitUiObject(tmpObj) tmpObj.GameObject:SetActiveEx(true) if list[i].IsRare then tmpObj.TxtName.text = list[i].Name for index = 1, ProbMax do local txtProbability = tmpObj[string.format("TxtProbability%d", index)] if list[i].ProbShow[index] then txtProbability.text = list[i].ProbShow[index] txtProbability.gameObject:SetActiveEx(true) else txtProbability.gameObject:SetActiveEx(false) end end else tmpObj.TxtName.text = list[i].Name tmpObj.TxtProbability.text = list[i].ProbShow[1] end end XScheduleManager.ScheduleOnce(function() CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(PanelObj.PanelCardParent); end, 0) end function XUiDrawActivityLog:InitBtnTab() self.TabGroup = self.TabGroup or {} for i = 1, BtnMaxCount do if not self.TabGroup[i] then self.TabGroup[i] = self[string.format("BtnTab%d", i)] end end self.PanelTabTc:Init(self.TabGroup, function(tabIndex) self:OnSelectedTog(tabIndex) end) self.PanelTabTc:SelectIndex(self.SelectIndex) end function XUiDrawActivityLog:OnBtnTanchuangClose() self:Close() end function XUiDrawActivityLog:OnSelectedTog(index) for i = 1, BtnMaxCount do self[string.format("Panel%d", i)].gameObject:SetActiveEx(false) end self[string.format("Panel%d", index)].gameObject:SetActiveEx(true) if not IsInit[index] then InitFunctionList[index]() IsInit[index] = true end self:PlayAnimation(AnimeNames[index]) end