local XUiGridAutoFightMember = XClass(nil, "XUiGridAutoFightMember") function XUiGridAutoFightMember:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) end function XUiGridAutoFightMember:UpdateMember(characterId, isLock) local isExistChar = characterId ~= nil and characterId ~= 0 self.GameObject:SetActiveEx(isExistChar) if isExistChar then self.RImgHead:SetRawImage(XDataCenter.CharacterManager.GetCharRoundnessHeadIcon(characterId)) self.TxtNickName.text = XCharacterConfigs.GetCharacterFullNameStr(characterId) end self.TxtLock.gameObject:SetActiveEx(isLock) end return XUiGridAutoFightMember