local XUiTheatre3EquipmentTip = require("XUi/XUiTheatre3/Equip/XUiTheatre3EquipmentTip") ---@class XUiTheatre3SetDetail : XLuaUi ---@field _Control XTheatre3Control local XUiTheatre3SetDetail = XLuaUiManager.Register(XLuaUi, "UiTheatre3SetDetail") function XUiTheatre3SetDetail:OnAwake() self:RegisterClickEvent(self.BtnTanchuangClose, self.Close) self:RegisterClickEvent(self.BtnMask, self.Close) end function XUiTheatre3SetDetail:OnStart(equipId) local equipCfg = self._Control:GetEquipById(equipId) local suitCfg = self._Control:GetSuitById(equipCfg.SuitId) local equipCfgs = self._Control:GetSameSuitEquip(equipId) self.TxtTitle.text = suitCfg.SuitName ---@type XUiTheatre3EquipmentTip[] self._Tips = {} ---@param data XTableTheatre3Equip self:RefreshTemplateGrids(self.Grid.transform, equipCfgs, self.Grid.transform.parent, nil, "UiTheatre3SetDetailGrid", function(grid, data) local tip = XUiTheatre3EquipmentTip.New(grid.BubbleEquipment, self) tip:ShowEquipTip(data.Id) tip:SetSelectCallBack(handler(self, self.OnClickTip)) tip:ShowCurEquipTag(data.Id == equipId) self._Tips[data.Id] = tip end) end function XUiTheatre3SetDetail:OnClickTip(curId) for id, v in pairs(self._Tips) do if curId ~= id then v:CloseEffectDetail() end end end return XUiTheatre3SetDetail