---@class XUiFubenYuanXiao:XLuaUi local XUiFubenYuanXiao = XLuaUiManager.Register(XLuaUi, "UiFubenYuanXiao") function XUiFubenYuanXiao:OnAwake() self:RegisterButtonClick() XEventManager.AddEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self) XEventManager.AddEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self) XEventManager.AddEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self) end function XUiFubenYuanXiao:OnStart() self.ActivityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(XDataCenter.FubenSpecialTrainManager.GetCurActivityId()) self.EndTime = XFunctionManager.GetEndTimeByTimeId(self.ActivityConfig.TimeId) self.HelpDataFunc = function() return self:GetHelpDataFunc() end self:BindHelpBtnNew(self.BtnHelp, self.HelpDataFunc) end function XUiFubenYuanXiao:OnEnable() self:RefreshStageId() self:RefreshMapData() self:RefreshPattern() self:RefreshRankDara() self:RefreshRedPoint() self:StartTimer() end function XUiFubenYuanXiao:OnGetEvents() return { XEventId.EVENT_FINISH_TASK, XEventId.EVENT_TASK_SYNC, XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE, } end function XUiFubenYuanXiao:OnNotify(event,...) if event == XEventId.EVENT_FINISH_TASK or event == XEventId.EVENT_TASK_SYNC then self:RefreshRedPoint() elseif event == XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE then self:RefreshRankDara() end end function XUiFubenYuanXiao:OnDisable() self:StopTimer() end function XUiFubenYuanXiao:OnDestroy() XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self) XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self) XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self) end function XUiFubenYuanXiao:RegisterButtonClick() self.BtnBack.CallBack = function() self:Close() end self.BtnMainUi.CallBack = function() XLuaUiManager.RunMain() end self.BtnTask.CallBack = function() self:OnClickBtnTask() end self.BtnPattern.CallBack = function() self:OnClickBtnPattern() end self.BtnCreateRoom.CallBack = function() self:OnClickBtnCreateRoom() end self.BtnMatch.CallBack = function() self:OnClickBtnMatch() end self.BtnSwitch.CallBack = function() self:OnClickBtnSwitch() end self.RankBtnHelp.CallBack = function() self:OnClickRankBtnHelp() end end --任务 function XUiFubenYuanXiao:OnClickBtnTask() XLuaUiManager.Open("UiFubenYuanXiaoTask") end --困难模式 function XUiFubenYuanXiao:OnClickBtnPattern() self.IsHellMode = self.BtnPattern:GetToggleState() XDataCenter.FubenSpecialTrainManager.SetIsHellMode(self.IsHellMode) end --创建地图 function XUiFubenYuanXiao:OnClickBtnCreateRoom() if self.IsRandomStage then XUiManager.TipMsg(CSXTextManagerGetText("YuanXiaoRandomMapTip")) return end local stageId = self.CurrentStageId if self.IsHellMode then stageId = XFubenSpecialTrainConfig.GetHellStageId(self.CurrentStageId) end XDataCenter.RoomManager.CreateRoom(stageId) end --快速匹配 function XUiFubenYuanXiao:OnClickBtnMatch() self:Match(true) end --切换地图 function XUiFubenYuanXiao:OnClickBtnSwitch() XLuaUiManager.Open("UiFubenYuanXiaoMapTips", self.CurrentStageId, true, handler(self, self.BtnSwitchCallback)) end --段位帮助按钮 function XUiFubenYuanXiao:OnClickRankBtnHelp() XLuaUiManager.Open("UiFubenYuanXiaoMedalTips") end function XUiFubenYuanXiao:Match(needMatchCountCheck) if self.IsRandomStage then --随机关卡匹配 local stageIds = XDataCenter.FubenSpecialTrainManager.GetStageIdsByHellMode(self.IsHellMode) XDataCenter.RoomManager.MultiMatch(stageIds, function() self:OnBeginMatch() XLuaUiManager.Open("UiOnLineMatching") end, needMatchCountCheck) else --根据关卡ID匹配 local stageId = self.CurrentStageId if self.IsHellMode then stageId = XFubenSpecialTrainConfig.GetHellStageId(self.CurrentStageId) end XDataCenter.RoomManager.MultiMatch({ stageId }, function() self:OnBeginMatch() XLuaUiManager.Open("UiOnLineMatching", stageId) end, needMatchCountCheck) end end function XUiFubenYuanXiao:BtnSwitchCallback(stageId) self.CurrentStageId = stageId self:RefreshMapData() end function XUiFubenYuanXiao:RefreshStageId() self.StageIds = XDataCenter.FubenSpecialTrainManager.GetAllStageIdByActivityId(self.ActivityConfig.Id, true) local stageId = XDataCenter.FubenSpecialTrainManager.GetCurrentStageId() self.CurrentStageId = stageId or self.StageIds[1] end function XUiFubenYuanXiao:RefreshMapData() XDataCenter.FubenSpecialTrainManager.SetCurrentStageId(self.CurrentStageId) -- 当前选择的关卡是否为随机关卡 self.IsRandomStage = XDataCenter.FubenSpecialTrainManager.CheckHasRandomStage(self.CurrentStageId) self.BtnCreateRoom:SetButtonState(self.IsRandomStage and CS.UiButtonState.Disable or CS.UiButtonState.Normal) --if not self.IsRandomStage then -- local stageCfg = XDataCenter.FubenManager.GetStageCfg(self.CurrentStageId) -- self.TextMapName.text = stageCfg.Name -- self.TextMapDesc.text = stageCfg.Description -- self.IconEffect = XFubenSpecialTrainConfig.GetIconEffectByStageId(self.CurrentStageId) --else -- self.TextMapName.text = XFubenSpecialTrainConfig.GetRandomStageNameById(self.CurrentStageId) -- self.TextMapDesc.text = XFubenSpecialTrainConfig.GetRandomStageDescriptionById(self.CurrentStageId) -- self.IconEffect = XFubenSpecialTrainConfig.GetRandomStageIconEffectById(self.CurrentStageId) --end if self.BgMap then self.BgMap.gameObject:LoadPrefab(self.IconEffect) end end function XUiFubenYuanXiao:RefreshPattern() self.IsHellMode = XDataCenter.FubenSpecialTrainManager.GetIsHellMode() self.BtnPattern:SetButtonState(self.IsHellMode and CS.UiButtonState.Select or CS.UiButtonState.Normal) end function XUiFubenYuanXiao:RefreshRankDara() local curScore = XDataCenter.FubenSpecialTrainManager.GetCurScore() --当前段位Id、是否是最高段位、下一段位id local curRankId, isHighestGrade, nextRankId = XDataCenter.FubenSpecialTrainManager.GetCurIdAndNextIdByScore(curScore) local curIcon = XFubenSpecialTrainConfig.GetRankIconById(curRankId) self.RankIcon:SetRawImage(curIcon) if isHighestGrade then self.RankText.text = CSXTextManagerGetText("YuanXiaoHighestGrade") self.RankScore.text = curScore else self.RankText.text = CSXTextManagerGetText("YuanXiaoNextGrade") local nextScore = XFubenSpecialTrainConfig.GetRankScoreById(nextRankId) self.RankScore.text = CSXTextManagerGetText("YuanXiaoGradeScore", curScore, nextScore) end end function XUiFubenYuanXiao:OnBeginMatch() self.Mask.gameObject:SetActiveEx(true) self.BtnMatching.gameObject:SetActiveEx(true) self.BtnMatch.gameObject:SetActiveEx(false) end function XUiFubenYuanXiao:OnCancelMatch() self.Mask.gameObject:SetActiveEx(false) self.BtnMatching.gameObject:SetActiveEx(false) self.BtnMatch.gameObject:SetActiveEx(true) end --匹配人数过多 function XUiFubenYuanXiao:OnMatchPlayers(recommendStageId) self:OnCancelMatch() XUiManager.DialogTip(CS.XTextManager.GetText("SpecialTrainYuanXiaoMatchTipTitle"), CS.XTextManager.GetText("SpecialTrainYuanXiaoMatchTipContent"), XUiManager.DialogType.Normal, function() self:Match(false) end, function() --根据服务端下方的id创建房间 XDataCenter.RoomManager.CreateRoom(recommendStageId) end) end function XUiFubenYuanXiao:RefreshRedPoint() local isShowRedDot = XDataCenter.FubenSpecialTrainManager.CheckTaskAchieved() self.BtnTask:ShowReddot(isShowRedDot) end function XUiFubenYuanXiao:GetHelpDataFunc() local helpIds = {} local chapterConfig = XFubenSpecialTrainConfig.GetChapterConfigById(self.ActivityConfig.ChapterIds[1]) for _, var in ipairs(chapterConfig.HelpId) do table.insert(helpIds, var) end if not helpIds then return end local helpConfigs = {} for i = 1, #helpIds do helpConfigs[i] = XHelpCourseConfig.GetHelpCourseTemplateById(helpIds[i]) end return helpConfigs end function XUiFubenYuanXiao:StartTimer() if self.Timer then self:StopTimer() end self:UpdateRefreshTime() self.Timer = XScheduleManager.ScheduleForever(function() self:UpdateRefreshTime() end, XScheduleManager.SECOND) end function XUiFubenYuanXiao:UpdateRefreshTime() if XTool.UObjIsNil(self.TxtTime) then self:StopTimer() return end local now = XTime.GetServerNowTimestamp() if now >= self.EndTime then self:StopTimer() XDataCenter.FubenSpecialTrainManager.HandleActivityEndTime() return end local timeDesc = XUiHelper.GetTime(self.EndTime - now, XUiHelper.TimeFormatType.ACTIVITY) self.TxtTime.text = timeDesc end function XUiFubenYuanXiao:StopTimer() if self.Timer then XScheduleManager.UnSchedule(self.Timer) self.Timer = nil end end return XUiFubenYuanXiao